I have this function in irq header
/* irq.h */
bool irq_InstallISR(int irq, int (*isr)(int, void*), void* isr_data);
and a class Scheduler
/* Scheduler.cpp */
using namespace x86Duino;
void Scheduler::init(){
...
irq_InstallISR(RTCIRQ, &Scheduler::timerrtc_isr_handler, isrname_rtc);
...
}
int Scheduler::timerrtc_isr_handler(int irq, void* data){
...
}
and I got this error
error: cannot convert 'int (x86Duino::Scheduler::*)(int, void*)' to 'int (*)(int, void*)' for argument '2' to 'bool irq_InstallISR(int, int (*)(int, void*), void*)'
I have tried this in init function
using namespace std::placeholders;
irq_InstallISR(RTCIRQ, std::bind(&Scheduler::timerrtc_isr_handler, this, _1, _2), isrname_rtc);
but I also got a similar error
error: cannot convert 'std::_Bind_helper<false, int (x86Duino::Scheduler::*)(int, void*), x86Duino::Scheduler*, const std::_Placeholder<1>&, const std::_Placeholder<2>&>::type {aka std::_Bind<int (x86Duino::Scheduler::*(x86Duino::Scheduler*, std::_Placeholder<1>, std::_Placeholder<2>))(int, void*)>}' to 'int (*)(int, void*)' for argument '2' to 'bool irq_InstallISR(int, int (*)(int, void*), void*)'
Please tell me what I'm doing wrong?
You haven't included the declaration of Scheduler::timerrtc_isr_handler, so my first guess would be that you forgot to declare that method as static?
i.e. In the class definition, it should look like:
class Scheduler
{
static int timerrtc_isr_handler(int irq, void* data);
};
The irq_InstallISR takes a global function. The error message says it cannot convert this prototype:
int (Scheduler::*)(int, void*)
Which is a member function, to
int (*)(int, void*)
Which is a normal C function (or non-member function, e.g. a static method).
/edit I'm guessing you wanted something along the lines of this pattern:
class Scheduler
{
public:
Scheduler()
{
irq_InstallISR(RTCIRQ, timerrtc_isr_handler, this);
}
~Scheduler()
{
// probably want to uninstall the callback here!
}
int isr_handler(int irq)
{
/// do you handling here
}
private:
static int timerrtc_isr_handler(int irq, void* data)
{
// cast user data to correct class type
Scheduler* sch = (Scheduler*)data;
assert(sch); // just in case we get null for some reason?
// thunk call to member function
return sch->isr_handler(irq);
}
};
/edit 2
You aren't choosing between declaring the method as static or int, but the choice is between a static function (i.e. does not have access to 'this'), or a member function (which requires 'this'). Consider the following:
struct Foo
{
void func1() { std::cout << "func1\n"; }
static void func2() { std::cout << "func2\n"; }
};
void bar()
{
// call the static method - does not require an object!
Foo::func2();
// to call func1, we ALWAYS need an object...
Foo obj;
obj.func1();
}
So let's take it another step. Let's imagine I've written a C-API library. C does not have support for C++ classes, so typically in order to inter-operate with C++ class based code, you often resort to a fairly common user data pattern. So I'll try to strip this down to the simplest possible example....
/// MyLib.h
// I want to call this method, and it will inturn call any
// callback functions registered with the system.
void callMyRegisteredFunction();
// the type of function I want to call in the previous method
// The C++ way of doing this is to say :
//
// someObject->func();
//
// However in C, without classes, the way you'd call it would be:
//
// func(someObject);
//
// so the second pointer here is the object to call it on.
typedef void (CallbackFunc*)(void*);
// register a callback function, and an associated user-defined object
void registerFunc(CallbackFunc funcPtr, void* userData);
// reset the internal callback
void unregisterFunc();
/// MyLib.cpp
#include "MyLib.h"
// the currently registered callback function
CallbackFunc g_func = NULL;
// the 'object' it is registered against. From 'C' we don't know that
// what type of object this is, we just know it's address.
void* g_userData = NULL;
void registerFunc(CallbackFunc funcPtr, void* userData)
{
g_func = funcPtr;
g_userData = userData;
}
void unregisterFunc()
{
g_func = NULL;
g_userData = NULL;
}
void callMyRegisteredFunction()
{
// don't call invalid method
if(!g_func) return;
// call the function, and pass it the userData pointer
// This code does NOT know about C++ code, or the class
// type that you registered.
g_func(g_userData);
}
class MyCallbackObject
{
public:
MyCallbackObject()
{
registerFunc(C_callback, this); //< NOTE: !!this!!
}
~MyCallbackObject()
{
unregisterFunc();
}
// everything else prior exists PURELY to be able to call this C++
// class method, from C code, that has absolutely NO idea about how
// your class is defined.
// NOTE: I'm making this method virtual so that instead of duplicating
// the boiler plate code everywhere, you can just inherit from this
// class, and override the doThing method.
virtual void doThing()
{
/// do you handling here
}
private:
static void C_callback(void* userData)
{
// cast user data to correct class type
MyCallbackObject* obj = (MyCallbackObject*)userData;
// now call the method
obj->doThing();
}
};
Honestly, I can't make the above example any simpler. This userData pattern exists simply so that you can call member functions of C++ objects from a C library. Hopefully the above makes sense, if not you'll probably need to read up on static methods, and the limitations of C.