I have a UILabel
with an NSMutableAttributedString
of foregroundColor
: UIColor.red
.
I'm looking to render the label as a UIImage
while preserving its original color, but it's rendered in black.
extension NSMutableAttributedString {
func title(_ text: String, color: UIColor) {
let attr = [NSAttributedString.Key.foregroundColor: color]
let str = NSMutableAttributedString(string: text, attributes: attr)
append(str)
}
}
extension UIImage {
class func imageWithLabel(label: UILabel) -> UIImage {
UIGraphicsBeginImageContextWithOptions(label.bounds.size, false, 0.0)
label.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
let formattedString = NSMutableAttributedString()
formattedString.title("Hello, world", color: .red)
label.attributedText = formattedString
let image = UIImage.imageWithLabel(label: label) // returns a black label
How can I preserve the red foreground color of the label in the UIImage?
?
Believe it or not attributed strings know how to draw themselves so you can just write:
extension UIImage {
class func imageWithLabel(label: UILabel) -> UIImage {
return UIGraphicsImageRenderer(bounds: label.bounds).image { _ in
label.attributedText?.draw(in: label.bounds)
}
}
}
but since you don't even need the label you can just do:
extension NSAttributedString {
func image(size: CGSize) -> UIImage {
return UIGraphicsImageRenderer(size: size).image { _ in
self.draw(at: .zero)
}
}
}
See the apple docs on draw
Here is a playground:
import UIKit
import PlaygroundSupport
import UIKit
import PlaygroundSupport
extension NSMutableAttributedString {
func title(_ text: String, color: UIColor) {
let attr = [NSAttributedString.Key.foregroundColor: color]
let str = NSMutableAttributedString(string: text, attributes: attr)
append(str)
}
}
extension NSAttributedString {
func image(size: CGSize) -> UIImage {
return UIGraphicsImageRenderer(size: size).image { _ in
self.draw(at: .zero)
}
}
}
let segmentedControl = UISegmentedControl.init(frame: .init(origin: .zero, size: .init(width: 160, height: 20)))
let formattedString = NSMutableAttributedString()
formattedString.title("Hello, world", color: .red)
let image = formattedString.image(size: .init(width: 60, height: 20))
segmentedControl.insertSegment(with: image.withRenderingMode(.alwaysOriginal), at: 0, animated: false)
segmentedControl.insertSegment(withTitle: "test", at: 1, animated: false)
segmentedControl.backgroundColor = .white
PlaygroundPage.current.liveView = segmentedControl