I am trying to create a launcher for a flash game. I am new in electron and in programming so I was reading the electron documentation but my flash isn't working.
const electron = require('electron')
const { app, BrowserWindow } = require('electron')
const path = require('path');
let pluginName
switch (process.platform) {
case 'win32':
pluginName = 'pepflashplayer.dll'
break
case 'darwin':
pluginName = 'PepperFlashPlayer.plugin'
break
case 'linux':
pluginName = 'libpepflashplayer.so'
break
}
app.commandLine.appendSwitch('ppapi-flash-path', path.join(__dirname, pluginName))
function createWindow () {
// Create the browser window.
let win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true,
plugins: true,
webviewTag: true
}
})
win.removeMenu(BrowserWindow);
// and load the index.html of the app.
win.loadFile('index.html')
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
app.on('ready', createWindow)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
The site loads normally but the flash isn't working. So, is something that I am doing wrong? How can I get it working?
Thanks!
Obs: This is my main.js
Use an older electron version (4.2.6). Newer electron versions (newer than 4.2.6) will not load flash content.
Edit: In Linux, latest electron from 4.2.x series will work with flash player. In windows, latest version works normally
Added on behalf of question asker.