A while ago I started creating my screens via the storyboard.
Recently I have been convinced doing it programmatically.
Currently I am running into the following error:
Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.'
import UIKit
class ViewController: UIViewController {
var emailTextField: UITextField {
let tf = UITextField()
tf.placeholder = "email";
tf.backgroundColor = UIColor(white: 0, alpha: 0.03)
tf.borderStyle = .roundedRect
tf.font = UIFont.systemFont(ofSize: 14)
return tf
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(emailTextField)
emailTextField.anchor(top: view.topAnchor, left: view.leftAnchor, bottom: nil, right: view.rightAnchor, paddingTop: 40, paddingLeft: 20, paddingBottom: 0, paddingRight: 20, width: 0, height: 40)
}
}
I have created a function to anchor my elements in Extensions.swift:
import UIKit
extension UIView {
func anchor(top: NSLayoutYAxisAnchor?, left: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, right: NSLayoutXAxisAnchor?, paddingTop: CGFloat, paddingLeft: CGFloat, paddingBottom: CGFloat, paddingRight: CGFloat, width: CGFloat, height: CGFloat) {
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
self.topAnchor.constraint(equalTo: top, constant: paddingTop).isActive = true
}
if let left = left {
self.leftAnchor.constraint(equalTo: left, constant: paddingLeft).isActive = true
}
if let bottom = bottom {
self.bottomAnchor.constraint(equalTo: bottom, constant: -paddingBottom).isActive = true
}
if let right = right {
self.rightAnchor.constraint(equalTo: right, constant: -paddingRight).isActive = true
}
if width != 0 {
widthAnchor.constraint(equalToConstant: width).isActive = true
}
if height != 0 {
heightAnchor.constraint(equalToConstant: height).isActive = true
}
}
}
In addition, I deleted the Application Scene Manifest in Info.plist
.
I want my project to support the upcoming iOS versions starting at 13.0. Nevertheless I don't want to use the new framework SwiftUI.
Are there any specific things to watch out for (e.g. Scene Delegate)?
Thank you in advance!
You need to change this
var emailTextField: UITextField {
let tf = UITextField()
tf.placeholder = "email";
tf.backgroundColor = UIColor(white: 0, alpha: 0.03)
tf.borderStyle = .roundedRect
tf.font = UIFont.systemFont(ofSize: 14)
return tf
}
into this
var emailTextField: UITextField = {
let tf = UITextField()
tf.placeholder = "email";
tf.backgroundColor = UIColor(white: 0, alpha: 0.03)
tf.borderStyle = .roundedRect
tf.font = UIFont.systemFont(ofSize: 14)
return tf
}()
In current version emailTextField
is computed property, so, every time you access it compiler create a new instance (it works like function, not variable).