I have created a small kitchen display program that display food orders. So I created dynamically a panel that contains a table layout panel that contains a checked list box and a check all button . My problem is... I have a check all button in each table layout panel created dynamically and every time I click it, it checks all items in the last created CheckedListBox
not the clicked one.
This is my code:
p = new Panel();
p.Size = new System.Drawing.Size(360, 500);
p.BorderStyle = BorderStyle.FixedSingle;
p.Name = "panel";
tpanel = new TableLayoutPanel();
tpanel.Name = "tablepanel";
clb = new CheckedListBox();
tpanel.Controls.Add(b1 = new Button() { Text = "CheckAll" }, 1, 4);
b1.Name = "b1";
b1.Click += new EventHandler(CheckAll_Click);
b1.AutoSize = true;
private void CheckAll_Click(object sender, EventArgs e)
{
var buttonClicked = (Button)sender;
var c = GetAll(this, typeof(CheckedListBox));
for (int i = 0; i < c.Count(); i++)
{
\\any help
}
}
public IEnumerable<Control> GetAll(Control control, Type type)
{
var controls = control.Controls.Cast<Control>();
return controls.SelectMany(ctrl => GetAll(ctrl, type)).Concat(controls).Where(c =>
c.GetType() == type);
}
First I will describe the struct
Order = TableLayoutPanel
TableLayoutPanel has 1 CheckAll Button and CheckListBox
And you want when you click to CheckAll Button it will checks exactly all items in current TableLayoutPanel.
So try this code
class XForm : Form {
// create Dictionary to store Button and CheckListBox
IDictionary<Button, CheckListBox> map = new Dictionary<Button, CheckListBox> ();
// when you create new order (new TableLayoutPanel)
// just add map Button and CheckListBox to map
private void CreateOrder () {
var panel = new Panel ();
panel.Size = new System.Drawing.Size (360, 500);
panel.BorderStyle = BorderStyle.FixedSingle;
panel.Name = "panel";
var table = new TableLayoutPanel ();
var checklistBox = new CheckedListBox ();
var button = new Button () { Text = "CheckAll" };
table.Controls.Add (button, 1, 4);
button.Name = "b1";
button.Click += new EventHandler (CheckAll_Click);
button.AutoSize = true;
map[button] = checklistBox;
}
// and on event handle
private void CheckAll_Click (object sender, EventArgs e) {
var buttonClicked = (Button) sender;
var c = map[buttonClicked];
if (c == null) return;
for (int i = 0; i < c.Items.Count; i++)
{
c.SetItemChecked(i, true);
}
}
}
And dont for get remove it from map when remove the order.
Hope it helps