I'm trying to make a projectile shooting system, but the Sweep Result is empty. I need it to see whether or not the projectile hit the bone 'head' and to see the hit location.
I made sure that I have a sweep collision on the projectile movement and the character movement.
Here is the overlapping event with the server event handling the ProjectileDamage:
https://blueprintue.com/blueprint/v9gzb-uf/
(Scroll up to see the OnComponentBeginOverlap Event)
The actual system works, but the sweep result is empty.
Thank you in advance
I now figured out how to fix my issue.
I just had to set the the object type, from the character, from 'Pawn' to World Dynamic. Now the projectile also has a Hit Result.