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unreal-engine4unreal-blueprint

Empty Sweep Hit Result On Overlap with projectile


I'm trying to make a projectile shooting system, but the Sweep Result is empty. I need it to see whether or not the projectile hit the bone 'head' and to see the hit location.

I made sure that I have a sweep collision on the projectile movement and the character movement.

Here is the overlapping event with the server event handling the ProjectileDamage:

https://blueprintue.com/blueprint/v9gzb-uf/

(Scroll up to see the OnComponentBeginOverlap Event)

The actual system works, but the sweep result is empty.

Thank you in advance


Solution

  • I now figured out how to fix my issue.

    I just had to set the the object type, from the character, from 'Pawn' to World Dynamic. Now the projectile also has a Hit Result.