I'm using UWP MediaPlayerElement
, and set
var mediaPlayer = new MediaPlayer();
viuMediaPlayer.SetMediaPlayer(mediaPlayer);
mediaPlayer.BufferingStarted += MediaPlayer_BufferingStarted;
mediaPlayer.PlaybackSession.BufferingStarted += PlaybackSession_BufferingStarted;
When using BufferingStarted
event, I found this two both have buffer start event.
Simalarly for events like PlaybackStateChanged
and others.
What is the difference between them?
This duplication is actually caused by the fact that these "duplicated" MediaPlayer
events are now deprecated. See the documentation for the BufferingStarted
event for example:
MediaPlayer.BufferingStarted may be altered or unavailable after Windows 10, version 1607. Instead, use the MediaPlayer.PlaybackSession property to get a MediaPlaybackSession object and then use the MediaPlaybackSession.BufferingStarted event.
So you can safely use MediaPlayer.PlaybackSession
instead and stay on the safe side with future updates.