I cannot figure how to get the red light on my code to flash with respect to an interval that I have set for it.
I've tried to use Invalidate and Update, along with Refresh and none of them seems to work. I'm very new to C# and coding in general so it could be that the code is deeply flawed and if that is the case don't hesitate to yell at me.
public class UI: Form
{
protected Label lights_title = new Label();
protected Button pause, resume, exit;
protected bool isPaint = true;
public static System.Timers.Timer g_shock = new System.Timers.Timer();
public UI()
{
// text initialization
this.Text = "Chukwudi's Flashing Red Light";
this.lights_title.Text = "Ikem's Emergency Lights!";
// size initialization - determine the size of the UI Form
this.lights_title.Size = new Size(700, 40);
this.Size = new Size(1920, 1080);
// location initialization (x,y) x pulls you right as the number increase, y pulls you down
this.lights_title.Location = new Point(598, 60);
// title config & background color
this.lights_title.BackColor = Color.Coral;
this.lights_title.TextAlign = (System.Drawing.ContentAlignment)HorizontalAlignment.Center;
this.BackColor = Color.DimGray;
Render();
g_shock.Enabled = false;
g_shock.Elapsed += ManageOnPaint;
g_shock.Enabled = true;
g_shock.Start();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics shape = e.Graphics;
if (isPaint)
{
shape.FillRectangle(Brushes.Black, new Rectangle(598, 90, 700, 700));
shape.FillEllipse(Brushes.Red, new Rectangle(650, 140, 600, 600));
}
shape.FillRectangle(Brushes.Brown, new Rectangle(598, 785, 700, 60));
}
protected void ManageOnPaint(object sender, System.Timers.ElapsedEventArgs elapsed)
{
g_shock.Interval = 1000;
Invalidate();
Update();
// turn something to true
}
}
As Alex F pointed out, you're not toggling something to keep track of whether the control is red or not. And you're not painting anything in the timereventhandler. My suggestion is below, I left out bits that don't concern my point.
private bool isRed;
private static System.Timers.Timer g_shock = new System.Timers.Timer();
public UI()
{
g_shock.Elapsed += ManageOnPaint;
g_shock.Interval = 1000;
g_shock.Start();
}
private void ManageOnPaint(object sender, System.Timers.ElapsedEventArgs elapsed)
{
if (isRed)
{
// Set ellipse color non red
}
if (!isRed)
{
// Set ellipse color red
}
// Toggle isRed
isRed = !isRed;
}
protected override void OnPaint(PaintEventArgs e)
{
/// paint ellipse with current ellipse color
}