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iphoneobjective-ccocos2d-iphoneparticles

How do I shorten Cocos2D particle lifespan?


I've tried experimenting with low life, low life var but the particles seem to hang around for a few seconds. I want them to fade quicker.

I have an NSObject which has a particles property on it. I setPosition every tick on the particles property to match it's current location.

I am trying to move a series of particles like a "plasma bolt" effect, so that it's a tight ball of particles and not hanging around.

How can I shorten the lifespan so the particles only last for say, a tick or two, and generate more every tick? (Or simply make them once and move every tick).

Thanks

self.particles = [[CCParticleMeteor alloc] initWithTotalParticles:250];
[self.particles setPosition:self.l];
[self.particles setAngle:0.0];
[self.particles setAngleVar:0.0];
[self.particles setStartSize:1.5];
[self.particles setPosVar:CGPointMake(0,0)];
[self.particles setEndSize:0.5];
[self.particles setLife:1];
[self.particles setLifeVar:1];
[self.particles setSpeed:0];
[self.particles setSourcePosition:CGPointMake(0,0)];
[self.particles setTexture:nil];

Solution

  • I'm not in front of a computer but from memory Life is in seconds.

    So 1s lifespan +/- 1s = 0~2s Life.

    A tick is very small, a fraction of second.

    Tried setting a small float value like 0.01f ?