I am trying to implement a tile with the a thumbnail completely covers the tile. But there is some margin. How can I remove that and make it stretch and fill the entire tile?
Another question is that, in addition to the image problem, in the TileMedium
, the text is not showing up. I am expecting it to appear at the left bottom. How should I fix it?
My last question is, although I have implemented it in the code, TileLarge
doesn't appear as an option when I right click the tile to adjust its size.
This is the code:
public static void UpdateTile(Music music)
{
string uri = Thumbnail.Path;
var tileContent = new TileContent()
{
Visual = new TileVisual()
{
TileMedium = new TileBinding()
{
Branding = TileBranding.None,
Content = new TileBindingContentAdaptive()
{
Children =
{
new AdaptiveImage() { Source = uri },
}
}
},
TileWide = new TileBinding()
{
Branding = TileBranding.None,
Content = new TileBindingContentAdaptive()
{
Children =
{
new AdaptiveImage()
{
Source = uri
},
new AdaptiveText()
{
Text = music.Name,
HintStyle = AdaptiveTextStyle.Title
}
}
}
},
TileLarge = new TileBinding()
{
Branding = TileBranding.None,
Content = new TileBindingContentAdaptive()
{
Children =
{
new AdaptiveImage()
{
Source = uri
},
new AdaptiveGroup()
{
Children =
{
new AdaptiveSubgroup()
{
Children =
{
new AdaptiveText()
{
Text = music.Name,
HintStyle = AdaptiveTextStyle.Caption
},
new AdaptiveText()
{
Text = music.Artist,
HintStyle = AdaptiveTextStyle.CaptionSubtle
}
}
}
}
},
}
}
}
}
};
// Create the tile notification
var tileNotification = new TileNotification(tileContent.GetXml());
// And send the notification to the primary tile
tileUpdater.Update(tileNotification);
}
}
Sorry for so many questions. Thanks in advance!
Q1:Image problem
If you want to fill the tile,you can set the image to the BackgroundImage instead of AdaptiveImage.
Q2:Show text at the left bottom in TileMedium.
You can set Displayname and Branding in TileMedium.In this case,the text will appear at the left bottom.
TileMedium = new TileBinding()
{
DisplayName = music.Name,
Branding = TileBranding.Name,
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = uri
},
Children =
{
......
}
}
},
Q3:TileLarge
Go to Package.appxmanifest->Visual Assets->Large Tile.Select Large Tile option in Display Settings.