I'm attempting to make a simple application on XCode (in Swift) that plays an audio file, then keeps looping infinitely. According to Apple's website, I need to add var loops: Bool { get set }
to my code; but I'm not sure how to combine that with my current code in a way that doesn't give an error.
This is what I have so far:
let song = NSSound(named: "song.mp3")?.play()
var loops: Bool { get set }
Try in this way:
// create an instance
let song = NSSound(named: "song.mp3")
// set `loops` property to be true
song?.loops = true
// start to play
song?.play()