I am coding an area graph, can't upload actual images so I draw an illustration.
So I am using two layers, one layer to draw the area, another layer to draw the gradient.
Here is the code for that:
let area = CGMutablePath()
let zero = CGFloat(scaleValueOnYAxis(min!.y))
area.move(to: CGPoint(x: CGFloat(xValues[0]), y: zero))
for i in 0..<xValues.count {
area.addLine(to: CGPoint(x: CGFloat(xValues[i]), y: CGFloat(yValues[i])))
}
area.addLine(to: CGPoint(x: CGFloat(xValues.last!), y: zero))
let areaLayer = CAShapeLayer()
areaLayer.frame = self.bounds
areaLayer.path = area
areaLayer.strokeColor = nil
areaLayer.lineWidth = 0
layers.append(areaLayer)
self.layer.addSublayer(areaLayer)
//draw the gradient layer
let gradient = CAGradientLayer()
let startColor = SomeColor.cgColor
let endColor = SomeOtherColor.cgColor
let gradientAngle = 0
let angle = CGPoint.convert(angle: gradientAngle)
gradient.frame = self.bounds
gradient.colors = [startColor.cgColor, endColor.cgColor]
if let _gradientAngle = angle {
let (startPoint, endPoint) = CGPoint.getStartAndEndPoint(angle: _gradientAngle)
gradient.startPoint = startPoint
gradient.endPoint = endPoint
}
gradient.mask = areaLayer
layers.append(gradient)
self.layer.addSublayer(gradient)
The problem I am having is that the gradient actually starts at the top of the bound, like this:
But I want it only to start at the hight data point. But if I change the frame of the gradient layer to move it down, the gradient actually shift down like this:
Any help on this please??
You you do not want the gradient frame to be the same size as the shape layer; you want to to be the same size as the bounding box for the path. Fortunately cgPath has a boundingBox method for this.