I am new to the Speech Recognition, so please excuse me if the question is very basic level.
My application captures what I speak through my microphone. I have written some responses using my c# code for every command I say and the SpeechSynthesizer does this without any issues using the code mentioned below. But I want the SpeechSynthesizer to respond back through my laptop speaker, rather than my default input device (my microphone). Is it doable?
The code I am currently using is given below. I am looking for something which can get all the playback devices available and then select and speak back using my speaker.
public void SpeakTheText(string text)
{
SpeechInput = text;
SpeechSynthesizer _synthesizer = new SpeechSynthesizer();
_synthesizer.SelectVoiceByHints(VoiceGender.Male);
_synthesizer.SetOutputToDefaultAudioDevice();//Microphone
_synthesizer.SpeakAsync(SpeechInput);
}
You could use the System.Media.SoundPlayer class to output the audio from a stream. See this example from MSDN
public void SpeakTheText(string text)
{
// Initialize a new instance of the speech synthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
using (MemoryStream streamAudio = new MemoryStream())
{
// Create a SoundPlayer instance to play the output audio file.
System.Media.SoundPlayer m_SoundPlayer = new System.Media.SoundPlayer();
// Set voice to male
synth.SelectVoiceByHints(VoiceGender.Male);
// Configure the synthesizer to output to an audio stream.
synth.SetOutputToWaveStream(streamAudio);
// Speak a phrase.
synth.Speak(text);
streamAudio.Position = 0;
m_SoundPlayer.Stream = streamAudio;
m_SoundPlayer.Play();
// Set the synthesizer output to null to release the stream.
synth.SetOutputToNull();
// Insert code to persist or process the stream contents here.
}
}
I'm not sure if SoundPlayer can specify an output device, but it should output using your default output device.