I want to make tutorial screen that show to user at beginning. it's like below :
my specific question, how to make some certain elements will show normally and other are opaque ?
also the arrow
and text, how to make them point perfectly based on mobile device screen size (mobile responsiveness) ?
As RoyalGriffin mentioned, you can use highlighter_coachmark library, and I am also aware of the error you are getting, the error is there because you are using RangeSlider
class which is imported from 2 different packages. Can you try this example in your app and check if it is working?
Add highlighter_coachmark
to your pubspec.yaml
file
dependencies:
flutter:
sdk: flutter
highlighter_coachmark: ^0.0.3
Run flutter packages get
Example:
import 'package:highlighter_coachmark/highlighter_coachmark.dart';
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatefulWidget {
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
GlobalKey _fabKey = GlobalObjectKey("fab"); // used by FAB
GlobalKey _buttonKey = GlobalObjectKey("button"); // used by RaisedButton
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
key: _fabKey, // setting key
onPressed: null,
child: Icon(Icons.add),
),
body: Center(
child: RaisedButton(
key: _buttonKey, // setting key
onPressed: showFAB,
child: Text("RaisedButton"),
),
),
);
}
// we trigger this method on RaisedButton click
void showFAB() {
CoachMark coachMarkFAB = CoachMark();
RenderBox target = _fabKey.currentContext.findRenderObject();
// you can change the shape of the mark
Rect markRect = target.localToGlobal(Offset.zero) & target.size;
markRect = Rect.fromCircle(center: markRect.center, radius: markRect.longestSide * 0.6);
coachMarkFAB.show(
targetContext: _fabKey.currentContext,
markRect: markRect,
children: [
Center(
child: Text(
"This is called\nFloatingActionButton",
style: const TextStyle(
fontSize: 24.0,
fontStyle: FontStyle.italic,
color: Colors.white,
),
),
)
],
duration: null, // we don't want to dismiss this mark automatically so we are passing null
// when this mark is closed, after 1s we show mark on RaisedButton
onClose: () => Timer(Duration(seconds: 1), () => showButton()),
);
}
// this is triggered once first mark is dismissed
void showButton() {
CoachMark coachMarkTile = CoachMark();
RenderBox target = _buttonKey.currentContext.findRenderObject();
Rect markRect = target.localToGlobal(Offset.zero) & target.size;
markRect = markRect.inflate(5.0);
coachMarkTile.show(
targetContext: _fabKey.currentContext,
markRect: markRect,
markShape: BoxShape.rectangle,
children: [
Positioned(
top: markRect.bottom + 15.0,
right: 5.0,
child: Text(
"And this is a RaisedButton",
style: const TextStyle(
fontSize: 24.0,
fontStyle: FontStyle.italic,
color: Colors.white,
),
),
)
],
duration: Duration(seconds: 5), // this effect will only last for 5s
);
}
}
Output: