Search code examples
androidflutterapkgoogle-play-console

Upload 32 & 64 APKs in Google Play Console after August 1st


I am aware how to upload multiple apks in Google Play Console as described in this youtube video. This approach works so far.

However, I have my doubts it won't work anymore after August 1st, since Google Play Console won't accept 32 bit apk anymore and the current process as described in the above link is as follow:

  • Create Release
  • Upload 32 bit APK
  • Save, Review and finally
  • Start Rollout to Production - I suspect this step won't pass for 32 APK after August 1st
  • Create Release
  • Press Retain to keep 32 bit APK
  • Start, Review and Start Rollout to Production

So my question is - if I would like to keep releasing 32 & 64 APK as alternative of apk bundle (which is Google Play Console preferable but not yet mandatory option), how shall I proceed so I can release 32 APK along with 64 one?


Solution

  • You can upload two APKs in the same release as long as the APK targeting 64-bit has a higher version code than the APK targeting 32-bit (Google Play will complain if you don't do that). All the documentation on this topic can be found at: https://developer.android.com/google/play/publishing/multiple-apks

    A simpler alternative is to upload a single Android App Bundle in place of an APK, and Google Play will take care of generating the APKs for each of the native architecture your app supports. The documentation can be found at: https://developer.android.com/platform/technology/app-bundle