I am trying to export a FBX
model from Maya, modify some of the UVs externally, and then reimporting it back to Maya, replacing just the portions that have been changed.
To export:
cmds.file(myFile, type='FBX', exportSelected=True, lf=False, f=True)
To import:
cmds.file(myFile, i=True, type='FBX', ra=True, mnc=True, pr=True, lf=False, f=True)
However, after running the commands, nothing changed within the scene. How do I merge and overwrite the current scene with the new changes?
Instead of this:
import maya.cmds as cmds
cmds.file(myFile, typ='FBX', es=True, lf=False, f=True)
Your options need to be passed via MEL evals if you’re using Python:
import maya.mel as mel
mel.eval('FBXResetExport;
FBXExportInputConnections -v false;
FBXExportBakeComplexAnimation -v true;
FBXExportLights -v false;
FBXExportCameras -v false;
FBXExportInAscii -v true;
FBXExportFileVersion FBX201200;
FBXExportSmoothingGroups -v false;
FBXExportSmoothMesh -v false;
FBXExportApplyConstantKeyReducer -v false;
FBXExportBakeComplexAnimation -v true;
FBXExportBakeComplexStep -v 1;
FBXExportCameras -v false;’
)
P.S. This is an example how your code might look like.