I wanted to create a poker simulation that creates a certain number of 5-card poker hands, to see how many times hands I need to play till I get the royal flush...
I wrote a function that generates 5 cards but when i run the function multiple times it won't work --> i get 5*x cards instead of multiple hands with each 5 cards
import random
d = []
h = []
def cards():
l1 = ["Herz", "Karo", "Pik", "Kreuz"]
l2 = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]
for i in range(10):
d.append([])
for k in range(10):
d[k].append(l1[random.randint(0, (len(l1) - 1))])
d[k].append(l2[random.randint(0, (len(l2) - 1))])
for a in d:
if a not in h:
h.append(a)
if len(h) == 5:
break
else:
continue
return h
for i in range(2):
print(cards())
When I run the code, I get the following:
[['Karo', 8], ['Herz', 5], ['Pik', 13], ['Herz', 12], ['Karo', 3]]
[['Karo', 8, 'Karo', 5], ['Herz', 5, 'Karo', 6], ['Pik', 13, 'Herz', 4], ['Herz', 12, 'Herz', 5], ['Karo', 3, 'Pik', 3], ['Karo', 8, 'Kreuz', 3], ['Karo', 9, 'Kreuz', 3], ['Pik', 13, 'Herz', 10], ['Pik', 6, 'Karo', 11], ['Karo', 2, 'Pik', 13], []]
Your code currently has global lists that it keeps appending to. This is almost certainly not what you want.
I would suggest creating a deck of cards, and sampling them without replacement to get a hand of five. You can get up to 10 such hands from a deck of 52 cards. A better way might be to create the deck and shuffle it, picking off 5 cards at a time until it contains fewer than 5 cards.
In either case, you could then pass each hand through a function that tests if it is a flush or whatever else you want.
All the tools you will need for this (until you use numpy), are in the itertools
and random
modules.
First create a global deck. There is no need to do this multiple times because it will slow you down to no purpose. The deck of cards won't change, only their order will:
rank = [str(x) for x in range(2, 11)] + list('JQKA')
suit = list('♠♥♦♣')
deck = list(''.join(card) for card in itertools.product(rank, suit))
Now you can use this deck to generate from 1 to 10 hands at a time with no repeating cards between them. The key is that shuffling the deck is done in place. You don't have to regenerate the deck every time:
def make_hands(cards=5, hands=None):
if hands is None:
hands = len(deck) // cards
if cards * hands > len(deck):
raise ValueError('you ask for too much')
if cards < 1 or hands < 1:
raise ValueError('you ask for too little')
random.shuffle(deck)
result = [deck[cards * i:cards * i + cards] for i in range(hands)]
You can change the desired number of cards per hand and hands per deck with this function. Let's say that you also have a function to check if a hand is a flush or not called isflush
. You could apply it like this:
def how_many():
shuffles = 0
hands = 0
while True:
shuffles += 1
cards = make_hands()
for hand in cards:
hands += 1
if isflush(hand):
return shuttles, hands
shuffles, hands = how_many()
print(f'It took {hands} hands with {shuffles} reshuffles to find a flush')