I imported an image to my project using
from PIL import Image
myImage = Image.open("myImageDirectory.png")
So myImage is now imported as a png file. But I want to display it to the Screen using Pygame. Normally I use
import pygame
win = pygame.display.set_mode((500, 500))
win.blit(myImage, (50, 50))
Now I get the Error that the function needs a surface, not a png File. Has anyone an idea how I can convert the image to a surface or how I can display it?
I tried not much yet because I didn't found anything that could solve my problem.
Edit:
What is wrong with this way that I get the error: Couldn't open bg.png
See PIL and pygame.image. Use Image.tobytes()
get the image data as a bytes object and pygame.image.fromstring()
to load the data to an pygame.Surface
object:
from PIL import Image
import pygame
pilImage = Image.open("myImageDirectory.png")
myImage = pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)