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c++constantsconstexprmagic-numbers

Killing Magic Numbers: "const int" vs "constexpr int" (or is there no difference in the end)


Let's say I have a magic number I want to get rid off...

//whatever.cpp

for (int i = 0; i < 42; i++)
{
    //...
}

Reasonably I could kill it in two ways:

Either with const int SOMETHING_SOMETHING_MEANING_OF_LIFE = 42
or with constexpr int SOMETHING_SOMETHING_MEANING_OF_LIFE = 42
in the source .cpp file.

Is there any meaningful difference between the two in this case (I recall the compiler deducing that - in either case - that the value does not change and thus the 42 is actually hardcoded in the resulting loop/unrolled loop/whatever machine-code) or does it come down to personal taste?

In a related issue: what if the magic number (and thus the thing that replaces it) were declared in a header (.h) file instead of a source (.ccp) file - would that change things (and if so, how)?


Solution

  • Is there any meaningful difference between the two in this case (I recall the compilering deducing that - in either case - the value does not change and actually hardcodes the 42 in the resulting loop/unrolled loop/whatever code) or does it come down to personal taste?

    There won't be any difference in codegen in the case you have shown.

    However, the difference is that a constexpr variable guarantees that the value is known at compile-time. See VittorioRomeo's answer.

    It is also good to write constexpr if it is truly a compile-time value, for documentation purposes: when someone reads your code and sees constexpr, they automatically know it is a truly fixed value. This is important in the case the initialization is non-trivial (e.g. a call to a function).

    You can also see constexpr variables as the true replacement for C macros that contained literals (e.g. #define FOO 123).

    Finally, remember that constexpr implies const.

    In a related issue: what if the magic number (and the thing that replaces it) were declared in a header file instead of a .ccp file - would that change things?

    No. However, if you are declaring global variables in a header file, you probably want to use inline (available in C++17) on top of constexpr, so that you only have a single entity in the program, which is an advantage to avoid ODR issues and possibly save memory and initialization time.

    See Should `const` and `constexpr` variables in headers be `inline` to prevent ODR violations? for more information.