Good afternoon,
Firstly, please forgive my (probably) very basic question, I am fairly new to the world of AR...
I am playing about with displaying 3D objects when the user taps the screen. I have successfully projected a bubble-like object into a set position when the user taps:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let bubble = SCNSphere(radius: 0.1)
bubble.firstMaterial?.transparency = 0.5
bubble.firstMaterial?.writesToDepthBuffer = false
bubble.firstMaterial?.blendMode = .screen
bubble.firstMaterial?.reflective.contents = #imageLiteral(resourceName: "bubble")
let node = SCNNode(geometry: bubble)
node.position = SCNVector3Make(0, 0.1, 0)
let parentNode = SCNNode()
parentNode.addChildNode(node)
if let camera = sceneView.pointOfView {
parentNode.position = camera.position
// Animation like bubble
let wait = SCNAction.wait(duration: 0.2)
let speedsArray: [TimeInterval] = [0.5, 1.0, 1.5]
let speed: TimeInterval = speedsArray[Int(arc4random_uniform(UInt32(speedsArray.count)))]
let toPositionCamera = SCNVector3Make(0, 0, -2)
let toPosition = camera.convertPosition(toPositionCamera, to: nil)
let move = SCNAction.move(to: toPosition, duration: speed)
move.timingMode = .easeOut
let group = SCNAction.sequence([wait, move])
parentNode.runAction(group) {
}
}
sceneView.scene.rootNode.addChildNode(parentNode)
}
What I would like to do now is display a number on the SCNSphere. Ideally so it looks like it is printed on the sphere's surface.
I have tried the following code but found that, although the text is rendered, it is barely visible behind the sphere, and also a lot smaller than the sphere (I have attached a photograph to try and show this). I have tried playing about with the different values but I feel I am missing something vital with regards to positioning.
let string = "25"
let text = SCNText(string: string, extrusionDepth: 0.1)
text.font = UIFont.systemFont(ofSize: 5)
text.firstMaterial?.diffuse.contents = UIColor.black
text.flatness = 0.005
let textNode = SCNNode(geometry: text)
let fontScale: Float = 0.01
textNode.scale = SCNVector3(fontScale, fontScale, fontScale)
parentNode.addChildNode(textNode)
Any advice would be greatly appreciated.
Thanks in advance!
Not sure if it will give you what you exactly want. Its just a way where I put the number as a texture on sphere.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let bubble = SCNSphere(radius: 0.1)
let view = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 100))
view.backgroundColor = .black
let label = UILabel(frame: CGRect(x: 0, y: 35, width: 200, height: 30))
label.font = UIFont.systemFont(ofSize: 30)
view.addSubview(label)
label.textAlignment = .center
label.text = "25"
label.textColor = .white
bubble.firstMaterial?.diffuse.contents = view
.
.
.
}