I'VE loaded a GLTF file with 2 mesh object in it (cube1, cube2) and rendered it, looks OK.
The problem is this :
I'm trying to manipulate the opacity / scale of those objects separately.
Tried to address them with:
Var cube1 = gltf.Scene.GetObjectByName('Cube1');
But when I try to define cube1.opacity
, I get an "undefined" error.
Any help is appreciated! Thanks
Well... even tho' the question is simple, the answer not so much.
First you are using a loader, usually this implies that your cube model will be a bit more complicated. You will go something like this:
3D Object > Children > Mesh [x] > material > Opacity
I have a live example here: https://boxelizer.com/renderer.php?mid=7740369e824e4eadbd83e6f01fa96caa
In which you can go into the console and change that property like this:
model.children[1].material.transparent = true;
model.children[1].material.opacity = .5;
model.children[1].material.needsUpdate = true;
Your model may be a bit different but I hope this example helps you figure out yours.