I have to create this shape like the below image in a UIView. But I am not get any idea how to draw this shape. I am trying to draw this shape using UIBezierPath path with CAShapeLayer the circular line draw successfully but I am unable to draw the circular points and circular fill colour. Can anyone please suggest me how I can achieve this type shape using any library or UIBezierPath.
This is my code which I am using try to draw this circular shape.
class ViewController: UIViewController {
var firstButton = UIButton()
var mylabel = UILabel()
override func viewDidLoad() {
super.viewDidLoad()
self.creatingLayerWithInformation()
}
func creatingLayerWithInformation(){
let safeAreaHeight = self.view.safeAreaInsets.top
let navBarHeight = self.navigationController?.navigationBar.frame.height
self.addLayer(isClockWise: true, radius: self.view.frame.width * 0.72, xPoint: 0, yPoint: navBarHeight!, layerColor: UIColor.green, fillcolor: .clear)
self.addLayer(isClockWise: true, radius: self.view.frame.width * 0.72, xPoint: self.view.frame.width, yPoint: self.view.frame.height - 150, layerColor: UIColor.blue, fillcolor: .clear)
let aa = self.view.frame.width * 0.72
self.addLayer(isClockWise: true, radius: 10, xPoint: 0+aa, yPoint: navBarHeight!+5, layerColor: UIColor.blue, fillcolor: .clear)
self.addLayer(isClockWise: true, radius: 10, xPoint: 0+15, yPoint: navBarHeight!+aa, layerColor: UIColor.blue, fillcolor: .clear)
}
func addLayer(isClockWise: Bool, radius: CGFloat, xPoint: CGFloat, yPoint: CGFloat, layerColor: UIColor, fillcolor: UIColor) {
let pi = CGFloat(Float.pi)
let start:CGFloat = 0.0
let end :CGFloat = 20
// circlecurve
let path: UIBezierPath = UIBezierPath();
path.addArc(
withCenter: CGPoint(x:xPoint, y:yPoint),
radius: (radius),
startAngle: start,
endAngle: end,
clockwise: isClockWise
)
let layer = CAShapeLayer()
layer.lineWidth = 3
layer.fillColor = fillcolor.cgColor
layer.strokeColor = layerColor.cgColor
layer.path = path.cgPath
self.view.layer.addSublayer(layer)
}}
But I am getting the below result.
Please suggest me how I can achieve this shape. Correct me if I am doing anything wrong. If there is any library present then also please suggest. Please give me some solution.
Advance thanks to everyone.
There are many ways to achieve this effect, but a simple solution is to not draw the large circle as a single arc, but rather as a series of arcs that start and stop at the edges of the smaller circles. To do this, you need to know what the offset is from the inner circles. Doing a little trigonometry, you can calculate that as:
let angleOffset = asin(innerRadius / 2 / mainRadius) * 2
Thus:
let path = UIBezierPath()
path.move(to: point(from: arcCenter, radius: mainRadius, angle: startAngle))
let anglePerChoice = (endAngle - startAngle) / CGFloat(choices.count)
let angleOffset = asin(innerRadius / 2 / mainRadius) * 2
var from = startAngle
for index in 0 ..< choices.count {
var to = from + anglePerChoice / 2 - angleOffset
path.addArc(withCenter: arcCenter, radius: mainRadius, startAngle: from, endAngle: to, clockwise: true)
to = from + anglePerChoice
from += anglePerChoice / 2 + angleOffset
path.move(to: point(from: arcCenter, radius: mainRadius, angle: from))
path.addArc(withCenter: arcCenter, radius: mainRadius, startAngle: from, endAngle: to, clockwise: true)
from = to
}
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = strokeColor.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineWidth = lineWidth
layer.addSublayer(shapeLayer)
Where:
func point(from point: CGPoint, radius: CGFloat, angle: CGFloat) -> CGPoint {
return CGPoint(x: point.x + radius * cos(angle),
y: point.y + radius * sin(angle))
}
That yields:
So, when you then add the inner circles:
While the above is simple, it has limitations. Specifically if the lineWidth
of the big arc was really wide in comparison to that of the small circles, the breaks in the separate large arcs won’t line up nicely with the edges of the small circles. E.g. imagine that the small circles had a radius 22 points, but that the big arc’s stroke was comparatively wide, e.g. 36 points.
If you have this scenario (not in your case, but for the sake of future readers), the other approach, as matt suggested, is to draw the big arc as a single stroke, but then mask it using the paths for the small circles.
So, imagine that you had:
a single CAShapeLayer
, called mainArcLayer
, for the big arc; and
an array of UIBezierPath
, called smallCirclePaths
, for all of the small circles.
You could then create a mask in layoutSubviews
of your UIView
subclass (or viewDidLayoutSubviews
in your UIViewController
subclass) like so:
override func layoutSubviews() {
super.layoutSubviews()
let path = UIBezierPath(rect: bounds)
smallCirclePaths.forEach { path.append($0) }
let mask = CAShapeLayer()
mask.fillColor = UIColor.white.cgColor
mask.strokeColor = UIColor.clear.cgColor
mask.lineWidth = 0
mask.path = path.cgPath
mask.fillRule = .evenOdd
mainArcLayer.mask = mask
}
That yields:
This is a slightly more generalized solution to this problem.