I'm trying to implement this solution that is in coffescript: https://matthiasberth.com/tech/stable-zoom-and-pan-in-paperjs.
I currently have:
var toolPan = new paper.Tool();
toolPan.onMouseDrag = function(event) {
var a = event.downPoint.subtract(event.point);
a = a.add(paper.view.center);
paper.view.center = a;
};
window.addEventListener("wheel", function(e) {
var dir = Math.sign(e.deltaY),
factor = 1.05;
if ( dir < 0 ) {
paper.view.zoom *= factor;
} else if ( dir > 0 ) {
paper.view.zoom /= factor;
}
offset = new paper.Point(e.deltaX,-e.deltaY);
offset = offset.multiply(factor);
a = paper.view.center.add(offset);
paper.view.center = a;
});
The pan is working fine. The issue is with the zooming. It zooms but doesn't translate to the center. Is the math formula wrong?
It seemed to me that I already posted an answer to this question but I couldn't find it.
Here is a discussion about the solution implemented in http://sketch.paperjs.org (about the zoom tool).
And here is a fiddle demonstrating my implementation of the stable pan/zoom.
// This controls the zoom intensity.
var ZOOM_FACTOR = 1.5;
// Draw a circle.
new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange'
});
// On mouse drag...
function onMouseDrag(event) {
// ...update view center.
paper.view.center = event.downPoint.subtract(event.point).add(paper.view.center);
};
// On mouse scroll...
$('canvas').mousewheel(function(event) {
// Store previous view state.
var oldZoom = view.zoom;
var oldCenter = view.center;
// Get mouse position.
// It needs to be converted into project coordinates system.
var mousePosition = view.viewToProject(new Point(event.offsetX, event.offsetY));
// Update view zoom.
var newZoom = event.deltaY > 0
? oldZoom * ZOOM_FACTOR
: oldZoom / ZOOM_FACTOR;
view.zoom = newZoom;
// Update view position.
view.center += (mousePosition - oldCenter) * (1 - (oldZoom / newZoom));
});