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c++referenceoperator-overloadingcopy-constructorcomplex-numbers

How to assign an operation to a complex number during the declaration?


I'm writing a class for complex numbers and when I declare one of those, I must declare it before and only after I can assign to it an operation.


For example:

This works:

ComplexNumber Number;  
Number = AnotherComplex + (or -) AgainAnotherComplex;  

This doesn't work:

ComplexNumber Number = AnotherComplex + (or -) AgainAnotherComplex;

I leave here is the .h file:

#ifndef COMPLEX_NUMBERS_H_INCLUDED
#define COMPLEX_NUMBERS_H_INCLUDED

#include <iostream> // for std namespace

class ComplexNumber
{
    public:
        ComplexNumber();
        ComplexNumber(float RealPart, float ImaginaryPart);
        ComplexNumber(ComplexNumber &NewComplexNumber);
        ~ComplexNumber();
        void SetRealPart(float RealPart);
        void SetImaginaryPart(float ImaginaryPart);
        friend ComplexNumber operator+(const ComplexNumber Complex1, const ComplexNumber Complex2);
        friend ComplexNumber operator-(const ComplexNumber Complex1, const ComplexNumber Complex2);
        friend std::ostream & operator<<(std::ostream &output, const ComplexNumber &NumberToDsiplay);
        friend std::istream & operator >>(std::istream &input, ComplexNumber &NumberToInput);
        bool operator==(const ComplexNumber Complex);
        bool operator!=(const ComplexNumber Complex);

    private:
        float RealPart;
        float ImaginaryPart;
};

#endif // COMPLEX_NUMBERS_H_INCLUDED

And I also leave here the .cpp file:

#include "Complex Numbers.h"

ComplexNumber::ComplexNumber()
{
    RealPart = 0;
    ImaginaryPart = 0;
}

ComplexNumber::ComplexNumber(float RealPart, float ImaginaryPart)
{
    SetRealPart(RealPart);
    SetImaginaryPart(ImaginaryPart);
}

ComplexNumber::~ComplexNumber()
{
}

ComplexNumber::ComplexNumber(ComplexNumber &NewComplexNumber)
{
    RealPart = NewComplexNumber.RealPart;
    ImaginaryPart = NewComplexNumber.ImaginaryPart;
}

void ComplexNumber::SetRealPart(float RealPart)
{
    this->RealPart=RealPart;
}

void ComplexNumber::SetImaginaryPart(float ImaginaryPart)
{
    this->ImaginaryPart=ImaginaryPart;
}

ComplexNumber operator+(const ComplexNumber Complex1, const ComplexNumber Complex2)
{
    ComplexNumber TemporaryComplexNumber;
    TemporaryComplexNumber.RealPart = Complex1.RealPart + Complex2.RealPart;
    TemporaryComplexNumber.ImaginaryPart = Complex1.ImaginaryPart + Complex2.ImaginaryPart;

    return TemporaryComplexNumber;
}

ComplexNumber operator-(const ComplexNumber Complex1, const ComplexNumber Complex2)
{
    ComplexNumber TemporaryComplexNumber;
    TemporaryComplexNumber.RealPart = Complex1.RealPart - Complex2.RealPart;
    TemporaryComplexNumber.ImaginaryPart = Complex1.ImaginaryPart - Complex2.ImaginaryPart;

    return TemporaryComplexNumber;
}


std::ostream & operator<<(std::ostream &output, const ComplexNumber &NumberToDsiplay)
{
    if(NumberToDsiplay.ImaginaryPart > 0)
        output << std::endl << NumberToDsiplay.RealPart << "+" << NumberToDsiplay.ImaginaryPart << "i";
    else if(NumberToDsiplay.ImaginaryPart < 0)
        output << std::endl << NumberToDsiplay.RealPart << "" << NumberToDsiplay.ImaginaryPart << "i";
    else if(NumberToDsiplay.ImaginaryPart == 0)
        output << std::endl << NumberToDsiplay.RealPart << "  (The imaginary part is equal to 0)";
    return output;
}

std::istream & operator >>(std::istream &input, ComplexNumber &NumberToInput)
{
    std::cout << "Enter the real part: ";
    input >> NumberToInput.RealPart;
    std::cout << "Enter the imaginary part: ";
    input >> NumberToInput.ImaginaryPart;
}

bool ComplexNumber::operator==(const ComplexNumber Complex)
{
    return RealPart==Complex.RealPart && ImaginaryPart==Complex.ImaginaryPart;
}

bool ComplexNumber::operator!=(const ComplexNumber Complex)
{
    if(RealPart != Complex.RealPart && ImaginaryPart != Complex.ImaginaryPart)
            return true;
    else if(RealPart != Complex.RealPart && (!(ImaginaryPart != Complex.ImaginaryPart)))
            return true;
    else if(ImaginaryPart != Complex.ImaginaryPart && (!(RealPart != Complex.RealPart)))
        return true;

    return false;
}

Solution

  • Just declare the copy constructor like

    ComplexNumber( const ComplexNumber &NewComplexNumber);
                   ^^^^^
    

    Otherwise the compiler can not bind a non-constant reference to a temporary that is the result of the expression

    AnotherComplex + (or -) AgainAnotherComplex
    

    that invokes either of the operators

        friend ComplexNumber operator+(const ComplexNumber Complex1, const ComplexNumber Complex2);
        friend ComplexNumber operator-(const ComplexNumber Complex1, const ComplexNumber Complex2);
    

    that in turn should be declared like

        friend ComplexNumber operator+(const ComplexNumber &Complex1, const ComplexNumber &Complex2);
        friend ComplexNumber operator-(const ComplexNumber &Complex1, const ComplexNumber &Complex2);
    

    that is the parameters should be referenced types.

    And this operator definition

    bool ComplexNumber::operator!=(const ComplexNumber Complex)
    {
        if(RealPart != Complex.RealPart && ImaginaryPart != Complex.ImaginaryPart)
                return true;
        else if(RealPart != Complex.RealPart && (!(ImaginaryPart != Complex.ImaginaryPart)))
                return true;
        else if(ImaginaryPart != Complex.ImaginaryPart && (!(RealPart != Complex.RealPart)))
            return true;
    
        return false;
    }
    

    does not make great sense.

    Define it like

    bool ComplexNumber::operator!=(const ComplexNumber &Complex) const
    {
        return not( *this == Complex );
    }
    

    Pay attention to the qualifier const after the parameter list. The same qualifier you need to add to the operator ==.