My bitmap is rotated but is overlaped with original image.
public void onImageAvailable(ImageReader reader) {
final Image image = reader.acquireNextImage();
// final Image image = reader.acquireLatestImage();
final ByteBuffer yuvBytes = imageToByteBuffer(image);
// Convert YUV to RGB
final RenderScript rs = RenderScript.create(MainActivity.this);
Bitmap bitmap = Bitmap.createBitmap(image.getWidth(), image.getHeight(), Bitmap.Config.ARGB_8888);
final Allocation allocationRgb = Allocation.createFromBitmap(rs, bitmap);
final Allocation allocationYuv = Allocation.createSized(rs, Element.U8(rs), yuvBytes.array().length);
allocationYuv.copyFrom(yuvBytes.array());
ScriptIntrinsicYuvToRGB scriptYuvToRgb = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
scriptYuvToRgb.setInput(allocationYuv);
scriptYuvToRgb.forEach(allocationRgb);
allocationRgb.copyTo(bitmap);
int rotation = MainActivity.this.getWindowManager().getDefaultDisplay().getRotation();
int x = bitmap.getWidth();
int y = bitmap.getHeight();
Bitmap bitmap1 = Bitmap.createScaledBitmap(bitmap, y, x, true);
Bitmap rotatedBitmap = rotateBitmap(bitmap1, getOrientation(rotation));
public Bitmap rotateBitmap(Bitmap original, float degrees) {
int width = original.getWidth();
int height = original.getHeight();
Matrix matrix = new Matrix();
matrix.preRotate(degrees);
Bitmap rotatedBitmap = Bitmap.createBitmap(original, 0, 0, width, height, matrix, true);
Canvas canvas = new Canvas(rotatedBitmap);
canvas.drawBitmap(original, 5.0f, 0.0f, null);
return rotatedBitmap;
}
The original bitmap is stacked on top of rotatedbitmap. #Problem
Check these lines in your code
Canvas canvas = new Canvas(rotatedBitmap);
canvas.drawBitmap(original, 5.0f, 0.0f, null);
Why you are drawing the origin bitmap in the canvas just before returning the rotated Bitmap. I guess this is the issue.