I would like to be able to somehow tell the time in pyglet, either by the actual clock time or time since the program was launched kind of like pygames pygame.time.get_ticks().
The pyglet wiki says:
from pyglet import clock
while True:
dt = clock.tick()
# ... update and render ...
print 'FPS is %f' % clock.get_fps()
The dt value returned gives the number of seconds (as a float) since the last “tick”.
The get_fps function averages the framerate over a sliding window of approximately 1 second. (You can calculate the instantaneous framerate by taking the reciprocal of dt).
But im not sure what they mean with "instantaneous framerate" and i dont know what reciprocal is.
You can use python's time
module. e.g.
time.time()
Return the time in seconds since the epoch as a floating point number.
or
time.perf_counter()
Return the value (in fractional seconds) of a performance counter, i.e. a clock with the highest available resolution to measure a short duration. It does include time elapsed during sleep and is system-wide.
In PyGlet there is the pyglet.clock
module
e.g. the FPS can be determined by
pyglet.clock.get_fps()
See also Keeping track of time