I'm creating this code in which there are two rectangles: the red one is the fixed square. The cyan rectangle should rotate over the red one.
The rotation angle should be variable using requestAnimationFrame. So, what I want is that angle
is varying between 0 and 360. How can I do that?
This is my code:
const canvas = document.getElementById("canvas")
const ctx = canvas.getContext('2d')
const width = canvas.width
const height = canvas.height
const backgroundColor = '#c35033'
const overlayColor = '#bcddda'
fillStyle = backgroundColor
fillRectangle(ctx, backgroundColor, 0, 0, width, height)
const angle = Math.PI
fillSemiTransparentOverlay(angle, width, overlayColor)
// window.requestAnimationFrame(step)
function fillSemiTransparentOverlay(angle, width, overlayColor) {
ctx.save()
ctx.translate(width / 2, width / 2)
ctx.rotate(angle)
ctx.translate(-width / 2, -width / 2)
ctx.fillStyle = overlayColor
ctx.fillRect(-width * (3 / 2), -width / 2, width * 2, width * 2)
ctx.restore()
}
function fillRectangle(context, color, x, y, width, height) {
context.fillStyle = color
context.fillRect(x, y, width, height)
}
<canvas id="canvas" width="500" height="500" />
I've added to your code a function step
:
You need to clear the canvas. You can do it by using clearRect. In this example instead of clearRect I'm repainting the background
Next you need to increase the angle: angle+= .01;
For a different speed use a different increment. Finally you paint again the overlay.
I hope it helps.
function step(){
//use requestAnimationFrame with the step function as a callback
window.requestAnimationFrame(step);
//fill the background
fillRectangle(ctx, backgroundColor, 0, 0, width, height);
//increase the angle
angle+= .01;
//paint the overlay
fillSemiTransparentOverlay(angle, width, overlayColor)
}
//call the function step()
step()
const canvas = document.getElementById("canvas")
const ctx = canvas.getContext('2d')
const width = canvas.width
const height = canvas.height
const backgroundColor = '#c35033'
const overlayColor = '#bcddda'
fillStyle = backgroundColor
fillRectangle(ctx, backgroundColor, 0, 0, width, height)
let angle = Math.PI
fillSemiTransparentOverlay(angle, width, overlayColor)
///////////////////////////
function step(){
//use requestAnimationFrame with the step function as a callback
window.requestAnimationFrame(step);
//fill the background
fillRectangle(ctx, backgroundColor, 0, 0, width, height);
//increase the angle
angle+= .01;
//paint the overlay
fillSemiTransparentOverlay(angle, width, overlayColor)
}
step()
/////////////////////////
function fillSemiTransparentOverlay(angle, width, overlayColor) {
ctx.save()
ctx.translate(width / 2, width / 2)
ctx.rotate(angle)
ctx.translate(-width / 2, -width / 2)
ctx.fillStyle = overlayColor
ctx.fillRect(-width * (3 / 2), -width / 2, width * 2, width * 2)
ctx.restore()
}
function fillRectangle(context, color, x, y, width, height) {
context.fillStyle = color
context.fillRect(x, y, width, height)
}
<canvas id="canvas" width="500" height="500" />