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unreal-engine4unreal-blueprint

How to get actor's primitive component


I am trying to disable an actor's physics using Blueprints. I know I can do this with Set Simulate Physics, but this function requires a Primitive Component. Currently I have the actor object reference, I am looking for a function that allows me to get the Primitive Component. Is there a way to achieve what I am looking for? Here is a capture of the code: https://ibb.co/C9n90Zd

If you need more info I will be happy provide it to you.


Solution

  • Get Component By Class is the name of the function.