I am trying to improve the user interface for a Train Conductor game I am working on.
One of the things I am doing is displaying the list of vehicles in a popup menu. I want to use multiple columns instead of a single long column.
The menu's list of vehicles pops up when the right mouse button is clicked.
I am not sure how to approach this, I'm sure the answer is simple and I'm just not seeing it.
How it looks right now
How I want it to look
The following is a code snippet of the part which appends the list to the menu:
Guide::GetTrainList(&TrainList); //this receives the list of the trains
if(TrainList.size() > 0) //this will tell the code to continue if the trains exist (decided by the player which trains to play with)
{
for(int j = 0; j < TrainList.size(); j++)
{
CString FollowTrain = TrainList[j]->GetMenuName();
FollowTrain.Append((m_FollowTrain != NULL && m_FollowTrain == TrainList[j])?L" (Followed)":L"");
GoToTrainMenu.AppendMenu(MF_STRING, Counter++, TrainList[j]->GetMenuName());
FollowTrainMenu.AppendMenu(MF_STRING, Counter++, FollowTrain);
MoveTrainMenu.AppendMenu(MF_STRING, Counter++, TrainList[j]->GetMenuName());
}
PopupMenu.AppendMenu(MF_POPUP, (unsigned int)GoToTrainMenu.Detach(), GetStringFromResource(GOTOTRAIN));
PopupMenu.AppendMenu(MF_POPUP, (unsigned int)FollowTrainMenu.Detach(), GetStringFromResource(FOLLOWTRAIN));
PopupMenu.AppendMenu(MF_POPUP, (unsigned int)MoveTrainMenu.Detach(), GetStringFromResource(MOVETRAIN));
}
Add MF_MENUBARBREAK
or MF_MENUBREAK
to the flags to create menu columns:
HMENU hMenu = CreatePopupMenu();
AppendMenuA(hMenu, MF_STRING, 1, "Foo");
AppendMenuA(hMenu, MF_STRING|MF_MENUBREAK, 2, "Bar");
AppendMenuA(hMenu, MF_STRING, 3, "Baz");
AppendMenuA(hMenu, MF_STRING, 4, "A");
AppendMenuA(hMenu, MF_STRING|MF_MENUBARBREAK, 5, "B");
AppendMenuA(hMenu, MF_STRING, 6, "C");
UINT cmd = TrackPopupMenuEx(hMenu, TPM_RETURNCMD|TPM_RIGHTBUTTON, pt.x, pt.y, hWnd, NULL);