Xcode Simulators are painfully slow.
I'm making a universal app. I have an iPhone 5 and an iPad which I'm using to test my game on.
As screen sizes differ I want to check my app on a variety of devices, but the Xcode simulator is basically unusable.
Is there a way of using my iPad to simulate a different screen size?
In my ViewController I set up the scene like this:
SKScene *scene = [GameScene sceneWithSize:skView.bounds.size];
I tried using something like this instead:
SKScene *scene = [GameScene sceneWithSize:CGSizeMake(568,320)];
Was hoping this would set my scene size to iPhone5's dimensions and display it on my iPad. Kinda how an iPhone app opens on iPad (like Instagram's app).
If you want to run your app on iPad as an iPhone app, set the Devices value in Deployment Info section in target's General tab to iPhone. I assume it's Universal now.