I'm using this fairly standard code sample to mix multiple WAV files into one output file (Dispose calls omitted for clarity):
public static void MixAudioFiles(IEnumerable<FileObject> input, FileObject output)
{
var mixer = new WaveMixerStream32 { AutoStop = true };
foreach (var file in input)
{
var reader = new WaveFileReader(file.FullName);
mixer.AddInputStream(new WaveChannel32(reader));
}
WaveFileWriter.CreateWaveFile(output.FullName, new Wave32To16Stream(mixer));
}
But the output file is always twice the size of the input file, despite the use of Wave32To16Stream
.
What am I missing here?
Thanks, Mark, that pointed me in the right direction. For anyone else with this issue, here's the working code:
public static void MixAudioFiles(IEnumerable<string> input, string output)
{
var wf = new WaveFormat(16000, 1);
var mixer = new NAudio.Wave.SampleProviders.MixingSampleProvider(WaveFormat.CreateIeeeFloatWaveFormat(wf.SampleRate, wf.Channels));
foreach (var file in input)
{
var reader = new WaveFileReader(file);
mixer.AddMixerInput(reader);
}
//write the mix file
WaveFileWriter.CreateWaveFile16(output, mixer);
}
Note that I've omitted the Dispose
calls. Make sure to add these to prevent resource leaks.