I'm using MediaMetadataRetriever
to retrieve thumbnails at a specific time in video. This is how I achieve this:
MediaMetadataRetriever metadataRetriever = new MediaMetadataRetriever();
try {
metadataRetriever.setDataSource(MainActivity.this, Uri.parse("android.resource://packageName/raw/"+"test"));
String duration=metadataRetriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_DURATION);
long time = Long.valueOf(duration)/3;
Bitmap bitmap1 = metadataRetriever.getFrameAtTime(time,MediaMetadataRetriever.OPTION_CLOSEST_SYNC);
imgone.setImageBitmap(bitmap1);
}catch (Exception ex) {
Toast.makeText(MainActivity.this, String.valueOf(ex), Toast.LENGTH_SHORT).show();
}
This returns a bitmap/thumbnail as expected, the problem is that if I want to get multiple thumbnails at different times in the video like this:
MediaMetadataRetriever metadataRetriever = new MediaMetadataRetriever();
try {
metadataRetriever.setDataSource(MainActivity.this, Uri.parse("android.resource://packageName/raw/"+"test"));
String duration=metadataRetriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_DURATION);
long time = Long.valueOf(duration)/3;
long time2 = time+time;
long time3 = time+time+time;
Bitmap bitmap1 = metadataRetriever.getFrameAtTime(time,MediaMetadataRetriever.OPTION_CLOSEST_SYNC);
Bitmap bitmap2 = metadataRetriever.getFrameAtTime(time2,MediaMetadataRetriever.OPTION_CLOSEST_SYNC);
Bitmap bitmap3 = metadataRetriever.getFrameAtTime(time3,MediaMetadataRetriever.OPTION_CLOSEST_SYNC);
imgone.setImageBitmap(bitmap1);
imgtwo.setImageBitmap(bitmap2);
imgthree.setImageBitmap(bitmap3);
}catch (Exception ex) {
Toast.makeText(MainActivity.this, String.valueOf(ex), Toast.LENGTH_SHORT).show();
}
Then it still only returns the same thumbnail, I'm not sure if it is because there is only one thumbnail available for the video or what, but I've tried different video files with the same result.
I've tried changing MediaMetadataRetriever.OPTION_CLOSEST_SYNC
to all the available options but still the same result.
Im not sure if FFMPEG
would be a better option for this?
Exactly a year later, I noticed that I never provided an answer.
In the original question I wanted to retrieve 3 thumbnails, I ended up retrieving 5. I also mentioned that I'm not sure if FFmpeg will be a suitable option, that's exactly what I used.
So, in OnCreate
, I make sure that FFmpeg is supported and then I do the following:
if (FFmpeg.getInstance(getApplication()).isSupported()) {
@SuppressLint("SimpleDateFormat")
//ffmpeg expects the time format to be "00:00:00"
Format formatter = new SimpleDateFormat("00:" + "mm:ss.SS");
//Get the duration of the video
long duration = player.getDuration();
//Since I want 5 thumbnails, I divide the duration by 6 to get the first thumbnail position
long img1 = duration / 6;
//I format the first thumbnail time since ffmpeg expects "00:00:00" format
String firstTumbTime = formatter.format(img1);
//Scale the size of the thumbnail output (this can be improved/changed to your liking)
String scaledSize = displayMetrics.widthPixels / 7 + ":" + displayMetrics.heightPixels / 7;
//Set ffmpeg command (notice that I set vframes to one, since I only want 1 thumbnail/image)
String[] a = {"-ss", firstTumbTime, "-i", mStringFilePath, "-vframes", "1", "-s", scaledSize, imageThumbsDirectory + "/" + "thumb1.bmp"};
//start ffmpeg asynctask for the first thumbnail
ExecuteThumbFFMPEG(a);
} else {
Toast.makeText(TestNewPlayer.this, "Your device doesn't support FFMPEG...", Toast.LENGTH_SHORT).show();
}
The comments in the code above explains everything, now here is my ExecuteThumbFFMPEG
method.
public void ExecuteThumbFFMPEG(String[] command) {
ffmpegImages = FFmpeg.getInstance(this).execute(command, new ExecuteBinaryResponseHandler() {
@Override
public void onStart() {
//ffmpeg started
}
@Override
public void onProgress(String message) {
//get ffmpeg progress
}
@Override
public void onFailure(String message) {
//ffmpeg failed
}
@Override
public void onSuccess(String message) {
//first thumbnail saved successfully, now to get the other 4
//Scale the thumbnail output (Same as above)
String scaledSize = displayMetrics.widthPixels / 7 + ":" + displayMetrics.heightPixels / 7;
try {
//I first set the path/name for each thumbnail, this will also be used to check if the thumbnail is available or if we should get it
String imgPath1 = imageThumbsDirectory + "/" + "thumb1.bmp";
String imgPath2 = imageThumbsDirectory + "/" + "thumb2.bmp";
String imgPath3 = imageThumbsDirectory + "/" + "thumb3.bmp";
String imgPath4 = imageThumbsDirectory + "/" + "thumb4.bmp";
String imgPath5 = imageThumbsDirectory + "/" + "thumb5.bmp";
//Set the format again (same as above)
@SuppressLint("SimpleDateFormat")
Format formatter = new SimpleDateFormat("00:" + "mm:ss.SS");
//Get the length of the video
long duration = Player.getDuration();
//Divide the length of the video by 6 (same as above)
long time = duration / 6;
//Since I want 5 thumbnails evenly distributed throughout the video
//I use the video length divided by 6 to accomplish that
long img2 = time + time;
long img3 = time + time + time;
long img4 = time + time + time + time;
long img5 = time + time + time + time + time;
//Format the time (calculated above) for each thumbnail I want to retrieve
String Img2Timeformat = formatter.format(img2);
String Img3Timeformat = formatter.format(img3);
String Img4Timeformat = formatter.format(img4);
String Img5Timeformat = formatter.format(img5);
//Get reference to the thumbnails (to see if they have been created before)
File fileimgPath1 = new File(imgPath1);
File fileimgPath2 = new File(imgPath2);
File fileimgPath3 = new File(imgPath3);
File fileimgPath4 = new File(imgPath4);
File fileimgPath5 = new File(imgPath5);
//If thumbnail 1 exist and thumbnail 2 doesn't then we need to get thumbnail 2
if (fileimgPath1.exists() && !fileimgPath2.exists()) {
//Get/decode bitmap from the first thumbnail path to be able to set it to our ImageView that should hold the first thumbnail
Bitmap bmp1 = BitmapFactory.decodeFile(imgPath1);
//Set the first thumbnail to our first ImageView
imgone.setImageBitmap(bmp1);
//Set the ffmpeg command to retrieve the second thumbnail
String[] ffmpegCommandForThumb2 = {"-ss", Img2Timeformat, "-i", mStringFilePath, "-vframes", "1", "-s", scaledSize, imageThumbsDirectory + "/" + "thumb2.bmp"};
//Start ffmpeg again, this time we will be getting thumbnail 2
ExecuteThumbFFMPEG(ffmpegCommandForThumb2);
}
//If thumbnail 2 exist and thumbnail 3 doesn't then we need to get thumbnail 3
if (fileimgPath2.exists() && !fileimgPath3.exists()) {
//Get/decode bitmap from the second thumbnail path to be able to set it to our ImageView that should hold the second thumbnail
Bitmap bmp2 = BitmapFactory.decodeFile(imgPath2);
//Set the second thumbnail to our second ImageView
imgTwo.setImageBitmap(bmp2);
//Set the ffmpeg command to retrieve the third thumbnail
String[] ffmpegCommandForThumb3 = {"-ss", Img3Timeformat, "-i", mStringFilePath, "-vframes", "1", "-s", scaledSize, imageThumbsDirectory + "/" + "thumb3.bmp"};
//Start ffmpeg again, this time we will be getting thumbnail 3
ExecuteThumbFFMPEG(ffmpegCommandForThumb3);
}
////If thumbnail 3 exist and thumbnail 4 doesn't then we need to get thumbnail 4
if (fileimgPath3.exists() && !fileimgPath4.exists()) {
//Get/decode bitmap from the third thumbnail path to be able to set it to our ImageView that should hold the third thumbnail
Bitmap bmp3 = BitmapFactory.decodeFile(imgPath3);
//Set the third thumbnail to our third ImageView
imgThree.setImageBitmap(bmp3);
//Set the ffmpeg command to retrieve the fourth thumbnail
String[] ffmpegCommandForThumb4 = {"-ss", Img4Timeformat, "-i", mStringFilePath, "-vframes", "1", "-s", scaledSize, imageThumbsDirectory + "/" + "thumb4.bmp"};
//Start ffmpeg again, this time we will be getting thumbnail 4
ExecuteThumbFFMPEG(ffmpegCommandForThumb4);
}
////If thumbnail 4 exist and thumbnail 5 doesn't then we need to get thumbnail 5
if (fileimgPath4.exists() && !fileimgPath5.exists()) {
//Get/decode bitmap from the first fourth path to be able to set it to our ImageView that should hold the fourth thumbnail
Bitmap bmp4 = BitmapFactory.decodeFile(imgPath4);
//Set the fourth thumbnail to our fourth ImageView
imgFour.setImageBitmap(bmp4);
//Set the ffmpeg command to retrieve the last thumbnail
String[] ffmpegCommandForThumb5 = {"-ss", Img5Timeformat, "-i", mStringFilePath, "-vframes", "1", "-s", scaledSize, imageThumbsDirectory + "/" + "thumb5.bmp"};
//Start ffmpeg again, this time we will be getting thumbnail 5
ExecuteThumbFFMPEG(ffmpegCommandForThumb5);
}
//If thumbnail 5 exist, then we are done and we need to set it to our ImageView
if (fileimgPath5.exists()) {
Bitmap bmp5 = BitmapFactory.decodeFile(imgPath5);
imgFive.setImageBitmap(bmp5);
}
} catch (Exception ex) {
Toast.makeText(Player.this, String.valueOf(ex), Toast.LENGTH_SHORT).show();
}
}
@Override
public void onFinish() {
//ffmpeg is done
}
});
}
When the user back out of the Activity
or OnDestroy
gets called, all the thumbnails should be deleted, I do this by calling the following method:
DeleteThumbs.deleteAllThumbnails(getBaseContext());
Here is the DeleteThumbs
class for deleting all the thumbnails/images
class DeleteThumbs {
@SuppressWarnings("unused")
static void deleteAllThumbnails(Context baseContext){
//Directory where all the thumbnails are stored
File imageThumbsDirectory = baseContext.getExternalFilesDir("ThumbTemp");
//Path to each thumbnail
File f1 = new File(imageThumbsDirectory + "/" + "thumb1.bmp");
File f2 = new File(imageThumbsDirectory + "/" + "thumb2.bmp");
File f3 = new File(imageThumbsDirectory + "/" + "thumb3.bmp");
File f4 = new File(imageThumbsDirectory + "/" + "thumb4.bmp");
File f5 = new File(imageThumbsDirectory + "/" + "thumb5.bmp");
boolean d1 = f1.delete();
boolean d2 = f2.delete();
boolean d3 = f3.delete();
boolean d4 = f4.delete();
boolean d5 = f5.delete();
}
}
Since we know the name of each thumbnail, it's easy to delete them all at once.
This provides me with 5 thumbnail images that are scaled to reduce loading time into the ImageView
's. Because I divided the duration of the video by 6, I get 5 images that are evenly "distributed" throughout the video.
NOTE:
This can be improved by caching the images into memory or using a library like picasso or glide to handle the image loading for us.