I'm building an application in swift which gets user's location and save it to access later. I have a problem about UI. I made a left-side menu on mapView. When I want to slide to open it, map is sliding but side-menu doesn't opening. Besides, I have a BarButtonItem on top bar and if I slide from there side-menu is opening. I mean, I think the problem is about sliding operation with map and any other thing are not working properly.
I slide it from bar button item in this picture.
override func viewDidLoad() {
super.viewDidLoad()
centerViewController = UIStoryboard.userMapViewController()
centerViewController.delegate = self
// wrap the centerViewController in a navigation controller, so we can push views to it
// and display bar button items in the navigation bar
centerNavigationController = UINavigationController(rootViewController: centerViewController)
view.addSubview(centerNavigationController.view)
addChild(centerNavigationController)
centerNavigationController.didMove(toParent: self)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture(_:)))
centerNavigationController.view.addGestureRecognizer(panGestureRecognizer)
}
func toggleLeftPanel() {
let notAlreadyExpanded = (currentState != .leftPanelExpanded)
if notAlreadyExpanded {
addLeftPanelViewController()
}
animateLeftPanel(shouldExpand: notAlreadyExpanded)
}
func addLeftPanelViewController() {
guard leftViewController == nil else { return }
if let vc = UIStoryboard.leftViewController() {
addChildSidePanelController(vc)
leftViewController = vc
}
}
func animateLeftPanel(shouldExpand: Bool) {
if shouldExpand {
currentState = .leftPanelExpanded
animateCenterPanelXPosition(
targetPosition: centerNavigationController.view.frame.width - centerPanelExpandedOffset)
} else {
animateCenterPanelXPosition(targetPosition: 0) { _ in
self.currentState = .leftPanelCollapsed
self.leftViewController?.view.removeFromSuperview()
self.leftViewController = nil
}
}
}
extension ContainerViewController: UIGestureRecognizerDelegate {
@objc func handlePanGesture(_ recognizer: UIPanGestureRecognizer) {
let gestureIsDraggingFromLeftToRight = (recognizer.velocity(in: view).x > 0)
switch recognizer.state {
case .began:
if currentState == .leftPanelCollapsed {
if gestureIsDraggingFromLeftToRight {
addLeftPanelViewController()
}
showShadowForCenterViewController(true)
}
case .changed:
if let rview = recognizer.view {
rview.center.x = rview.center.x + recognizer.translation(in: view).x
recognizer.setTranslation(CGPoint.zero, in: view)
}
case .ended:
if let _ = leftViewController,
let rview = recognizer.view {
// animate the side panel open or closed based on whether the view
// has moved more or less than halfway
let hasMovedGreaterThanHalfway = rview.center.x > view.bounds.size.width
animateLeftPanel(shouldExpand: hasMovedGreaterThanHalfway)
}
default:
break
}
}
This is a common issue - the map view will 'consume' all touch events, meaning your gesture recognizer will never be triggered.
The solution is to use a UIScreenEdgePanGestureRecognizer, the full solution is detailed below: