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copenglplayback

How to calculate FPS in OpenGL?


void CalculateFrameRate()
{    
    static float framesPerSecond    = 0.0f;       // This will store our fps
    static float lastTime   = 0.0f;       // This will hold the time from the last frame
    float currentTime = GetTickCount() * 0.001f;    
    ++framesPerSecond;
    if( currentTime - lastTime > 1.0f )
    {
        lastTime = currentTime;
        if(SHOW_FPS == 1) fprintf(stderr, "\nCurrent Frames Per Second: %d\n\n", (int)framesPerSecond);
        framesPerSecond = 0;
    }
}

Should I call this function in void play(void) or void display(void)?

Or it does not make any difference?


Solution

  • You should put it in the display loop. Here's an article that explains some intricacies of game loops that you should read.