As the title suggests, I want to see from where came the value of a specific address. I am debugging an ios game with lldb. This game has a muliplier value of 0.4 (how fast combos decrease). I can change this value with cheat engine, but I want to know which instruction in assembly set this value to that address so I can change this instruction with hex editor. I used to use watchpoints breakpoints etc.. for variable values, but in this case, the value is constant and it is set when the app starts immediately.
The equivalent instructions in lldb for Jester's gdb steps are:
(lldb) image lookup -va <ADDRESS>
That will tell you everything lldb knows about that address.