i got a Scene which loads a very large .obj File (a lot of faces), this results in low fps ...
I want to set a maximum distance from camera where faces should be rendered.
So far i only tried to use the fog component, which does not what i expected...
Anyone got a idea ?
I believe you can achieve this by a THREE.PerspectiveCamera
property called far
which determines the camera frustum far plane.
You can check it out in the docs. It can be easily set it like this:
let scene = document.querySelector("a-scene")
scene.camera.far = 3 // default is 1000 afaik
Check it out in this fiddle (move around a bit).
Here i threw it into an aframe component.