After adding a UIAlertController
to my app to show a progress dialog while it's performing some set up, the segue isn't performing the switch to the second ViewController
anymore (see question here - turns out the culprit isn't what I first thought it was, that's why I'm opening a new question).
So now I set up a test project using Swift 5, Xcode 10 and iOS 12 and I came across the same problem there too:
Description:
onClickLoginButton
UITableView
UIAlertController
and should then perform the segue to VC2. Instead it only outputs a message in the console (see "console output" below) and keeps VC1 loaded.Storyboard:
ViewController1:
class ViewController: UIViewController {
@IBOutlet weak var loginButton: UIButton!
var alert:UIAlertController!
var alertMessage:String = ""
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func onClickLoginButton(_ sender: Any) {
setUpDialog()
}
private func setUpDialog() {
alertMessage = "Logging in"
alert = UIAlertController(title: "Please wait", message: alertMessage, preferredStyle: UIAlertController.Style.alert)
self.present(alert, animated: true, completion: nil)
performSegue(withIdentifier: "segue12", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
print("prepare 1->2a")
let navVC = segue.destination as? UINavigationController
let tableVC = navVC?.viewControllers.first as! ViewController2
tableVC.test = "Test!"
print("prepare 1->2b")
}
}
ViewController2:
class ViewController2: UIViewController, UITableViewDataSource, UITableViewDelegate {
var test:String = ""
override func viewDidLoad() {
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")!
return cell
}
}
Console output:
prepare 1->2a
prepare 1->2b
2019-05-21 13:09:16.981738+0200 SegueTest[3505:69382] <UIView: 0x7fc40fd0e790; frame = (0 0; 320 568); autoresize = W+H; layer = <CALayer: 0x600000dc3da0>>'s window is not equal to <UIAlertController: 0x7fc41180ba00>'s view's window!
Adding this to prepare
(right before print("prepare 1->2b")
) removes the dialog but it still outputs the message and doesn't switch to the second view:
alert.dismiss(animated: true, completion: nil)
What does the above message mean (what's causing it?) and how do I fix this test app, so it displays the dialog, then switches to ViewController2?
You can't present an alert and do a segue at the same time use DispatchQueue.main.asyncAfter
to mook a waiting
private func setUpDialog() {
alertMessage = "Logging in"
alert = UIAlertController(title: "Please wait", message: alertMessage, preferredStyle: UIAlertController.Style.alert)
self.present(alert, animated: true, completion: nil)
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
self.alert.dismiss(animated: true, completion: {
self.performSegue(withIdentifier: "segue12", sender: self)
})
}
}