No collisions between map layer and player sprite. But collisions between world bounds work. What is wrong?
I tried different workarounds that could find online and none of them worked.
Game config
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: "#f",
physics: {
default: 'arcade',
arcade: {
gravity: { y: gameState.gravity },
debug: true
}
},
scene: {
preload,
create,
update
}
};
Code in create() regarding the tilemap and its layers and the character
gameState.map = this.add.tilemap('map');
gameState.dungeonTileset = gameState.map.addTilesetImage('dungeon', 'dungeonTiles');
gameState.backgroundLayer = gameState.map.createStaticLayer('Background', gameState.dungeonTileset);
gameState.mapLayer = gameState.map.createStaticLayer('Map', gameState.dungeonTileset);
gameState.miscLayer = gameState.map.createStaticLayer('Misc', gameState.dungeonTileset);
gameState.mapLayer.setCollisionByExclusion([-1]);
this.physics.world.bounds.width = gameState.mapLayer.width;
this.physics.world.bounds.height = gameState.mapLayer.height;
gameState.player = this.physics.add.sprite(73, 398, 'player', 0);
gameState.player.setCollideWorldBounds(true);
this.physics.add.collider(gameState.player, gameState.mapLayer);
No warning and no errors are coming up in the console. I don't know what to do anymore.
Thanks in advance!
I have addited a little bit the original example so you can see how it looks, I think the problem in your code is the line concerning gameState.mapLayer.setCollisionByExclusion([-1]);
but am not sure because I can't see how the tilemap is created
var config = {
type: Phaser.WEBGL,
width: 800,
height: 576,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
loader: {
baseURL: 'https://labs.phaser.io',
crossOrigin: 'anonymous'
},
pixelArt: true,
physics: {
default: 'arcade',
arcade: { gravity: { y: 300 } }
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var map;
var cursors;
var player;
var groundLayer;
function preload ()
{
this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile-collision-test.json');
this.load.image('player', 'assets/sprites/phaser-dude.png');
}
function create ()
{
map = this.make.tilemap({ key: 'map' });
var groundTiles = map.addTilesetImage('ground_1x1');
map.createDynamicLayer('Background Layer', groundTiles, 0, 0);
groundLayer = map.createDynamicLayer('Ground Layer', groundTiles, 0, 0);
groundLayer.setCollisionBetween(1, 25);//here
player = this.physics.add.sprite(80, 70, 'player')
.setBounce(0.1);
this.physics.add.collider(player, groundLayer);
cursors = this.input.keyboard.createCursorKeys();
this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
this.cameras.main.startFollow(player);
}
function update ()
{
player.body.setVelocityX(0);
if (cursors.left.isDown)
{
player.body.setVelocityX(-200);
}
else if (cursors.right.isDown)
{
player.body.setVelocityX(200);
}
if (cursors.up.isDown && player.body.onFloor())
{
player.body.setVelocityY(-300);
}
}
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>