Search code examples
c++openglopengl-compat

Rotating a cone in function of time around its vertex with datas from a txt file


I have a txt file with datas in function of time of the position of the center of mass of a top rotating ( in 3D ). So I would want to represent this top with a cone and the datas i have should represent the center of the basis of cone in time rotating around the vertex.

I have a code representing a cone and I managed working out how to rotate it around the base. However I didn't manage to rotate it around its Vertex . I also have no idea how to move the cone with my datas.

#include <GL\glut.h>

GLfloat xRotated, yRotated, zRotated;
// Cone
GLdouble base=1;
GLdouble height=1.5;
GLint slices =50;
GLint stacks =50;


void displayCone(void)
{
    glMatrixMode(GL_MODELVIEW);
    // clear the drawing buffer.
    glClear(GL_COLOR_BUFFER_BIT);
    // clear the identity matrix.
    glLoadIdentity();
    // traslate the draw by z = -4.0
    // Note this when you decrease z like -8.0 the drawing will looks       far , or smaller.
    glTranslatef(0.0,0.0,-4.5);
    // Red color used to draw.
    glColor3f(0.8, 0.2, 0.1); 
    // changing in transformation matrix.
    // rotation about X axis
    glRotatef(xRotated,1.0,0.0,0.0);
    // rotation about Y axis
    glRotatef(yRotated,0.0,1.0,0.0);
    // rotation about Z axis
    glRotatef(zRotated,0.0,0.0,1.0);
    // scaling transfomation 
    glScalef(1.0,1.0,1.0);
    // built-in (glut library) function , draw you a Cone.

    glutSolidCone(base,height,slices,stacks);
    // Flush buffers to screen

    glFlush();        
    // sawp buffers called because we are using double buffering 
    // glutSwapBuffers();
}


void idleCone(void)
{
    xRotated += 0.1;
    yRotated += 0.1;
    zRotated += 0.1; 

    displayCone();
}


int main (int argc, char **argv)
{
    //Initialize GLUT
    glutInit(&argc, argv);
    //double buffering used to avoid flickering problem in animation
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);  
    // window size
    glutInitWindowSize(400,350);
    // create the window 
    glutCreateWindow("Cone Rotating Animation");
    glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
    xRotated = yRotated = zRotated = 30.0;
    xRotated=33;
    yRotated=40;
    glClearColor(0.0,0.0,0.0,0.0);
    //Assign  the function used in events
    glutDisplayFunc(displayCone);
    glutReshapeFunc(reshapeCone);
    glutIdleFunc(idleCone);
    //Let start glut loop
    glutMainLoop();
    return 0;
}  

I already managed to represent the center of mass moving in 3D with Gnuplot but it would be much more beautiful to do it with a cone rotating with OpenGL


Solution

  • If you want to rotate the cone around its top, then you've to translate the cone in this way, that the top of the cone is in the origin:

    glTranslatef(0.0, 0.0, -height);
    

    This has to be done before the rotation and scaling is applied. Since glTranslate (and other matrix transformations) multiply the current matrix by a new transformation matrix, the glTranslate instruction has to be done after the other model transformations like glRotate and glScale:

    void displayCone(void)
    {
        glMatrixMode(GL_MODELVIEW);
        // clear the drawing buffer.
        glClear(GL_COLOR_BUFFER_BIT);
        // clear the identity matrix.
        glLoadIdentity();
        // traslate the draw by z = -4.0
        // Note this when you decrease z like -8.0 the drawing will looks       far , or smaller.
        glTranslatef(0.0,0.0,-4.5);
        // Red color used to draw.
        glColor3f(0.8, 0.2, 0.1); 
        // changing in transformation matrix.
        // rotation about X axis
        glRotatef(xRotated,1.0,0.0,0.0);
        // rotation about Y axis
        glRotatef(yRotated,0.0,1.0,0.0);
        // rotation about Z axis
        glRotatef(zRotated,0.0,0.0,1.0);
    
        // scaling transfomation 
        glScalef(1.0,1.0,1.0);
        // built-in (glut library) function , draw you a Cone.
    
        // move the peak of the cone to the origin
        glTranslatef(0.0, 0.0, -height);
    
        glutSolidCone(base,height,slices,stacks);
        // Flush buffers to screen
    
        glFlush();        
        // sawp buffers called because we are using double buffering 
        // glutSwapBuffers();
    }
    

    Extension according to the comment:

    Could you add a short code snipped to help me understanding what I should do to rotate the cone with the datas stored in the array ?

    See how to read a file line by line Read file line by line using ifstream in C++. In the following example, store the data to a std::vector, where each element consists of an std::array of 3 GLfloat:

    #include <vector>
    #include <array>
    #include <fstream>
    #include <string>
    #include <sstream>
    
    void ReadData( const char *fileName, std::vector<std::array<GLfloat, 3>> &data )
    {
        std::ifstream dataFile(fileName);
        std::string line;
        while (std::getline(dataFile, line))
        {
            std::istringstream insstr(line);
            GLfloat x, y, z;
            if (!(insstr >> x >> y >> z))
                break; // reading error
    
            data.push_back( { x, y, z } );
        }
    }
    

    Read the data and access the 3 angles by an index (e.g. j):

    std::vector<std::array<GLfloat, 3>> data;
    
    ReadData( "mydata.txt", data );
    
    xRotated = data[j][0];
    yRotated = data[j][1];
    zRotated = data[j][2];