I have canvas and 3 points that I want to drag on touch event. Here is my code.
public class Canvas7 extends View {
Paint p;
PointF point1;
PointF point2;
PointF point3;
public Canvas7(Context context) {
super(context);
p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setStrokeWidth(3);
point1 = new PointF(150, 200);
point2 = new PointF(150, 500);
point3 = new PointF(250, 300);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawARGB(80, 102, 204, 255);
p.setStyle(Paint.Style.FILL);
p.setColor(Color.GREEN);
canvas.drawCircle(point1.x, point1.y, 10, p);
p.setStyle(Paint.Style.FILL);
p.setColor(Color.BLUE);
canvas.drawCircle(point2.x, point2.y, 10, p);
canvas.drawCircle(point3.x, point3.y, 10, p);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
if (x > 0 && y > 0) {
if ((x < (point1.x + 20) && x > (point1.x - 20)) && (y < (point1.y + 20)) && y > (point1.y - 20)) {
invalidateCanvas(event, point1);
} else if ((x < (point2.x + 20) && x > (point2.x - 20)) && (y < (point2.y + 20)) && y > (point2.y - 20)) {
invalidateCanvas(event, point2);
} else if ((x < (point3.x + 20) && x > (point3.x - 20)) && (y < (point3.y + 20)) && y > (point3.y - 20)) {
invalidateCanvas(event, point3);
}
}
return true;
}
private void invalidateCanvas(MotionEvent event, PointF point) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
point.set(event.getX(), event.getY());
invalidate();
}
if (event.getAction() == MotionEvent.ACTION_MOVE) {
point.set(event.getX(), event.getY());
invalidate();
}
if(event.getAction() == MotionEvent.ACTION_UP) {
invalidate();
}
}
}
The code is not working. When I click on point and want to move it, it not moves. When I remove the if((point.x) == x || (point.y) == y)
check I can move the point, but when I remove the check all points move together. So I want to drag only one point.
For example if I touch on point1
, I want to move only point1
and nothing more. When I click on point2
I want to move only point2.
How can I do that?
Your code basically fine if you have 1 pixel size fingers and you are able to touch the exact position where you placed a point. :)
So, you have to introduce a logical area around points and working with them. For example a circle is a good representation for points. If you touch the screen and you get the x
, y
coordinates, you just have to check which point is the closest one and also check the distance.
Steps:
If event.getAction() == MotionEvent.ACTION_DOWN
is true:
Elseif event.getAction() == MotionEvent.ACTION_MOVE
is true:
Elseif event.getAction() == MotionEvent.ACTION_UP
is true: