Using windows 10, visual studio 2017.
I've been reading a lot of examples and spent countless hours on this and can't get it to work. I want a program to act as client and server depending on some variables (to duplicate this block on two different computers).
bool IPTunnel::runBlock(void)
{
int ready = inputSignals[0]->ready(); //int ready2 = inputTCPConnetion[0]->ready();
WSADATA wsaData;
int iResult;
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
//server
SOCKET sockfd, newsockfd;
int portno;
socklen_t clilen;
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
int n;
char sendbuf[15] = "this is a test";
char recvbuf[256];
int resul;
// create a socket(int domain, int type, int protocol)
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
printf("\n ERROR opening socket");
// clear address structure
bzero((char *)&serv_addr, sizeof(serv_addr));
portno = 5500;
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;//inet_addr("127.0.0.1");
serv_addr.sin_port = htons(portno);
//if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr));
// printf("\n ERROR on binding");
listen(sockfd, 5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
printf("ERROR on accept");
printf("server: got connection from %s port %d\n",inet_ntop(serv_addr.sin_family,
&serv_addr.sin_addr.s_addr, buffer, clilen), portno);
//client
int socketId = socket(PF_INET, SOCK_STREAM, 0);
struct sockaddr_in serverAddr;
socklen_t addrSize = sizeof(serverAddr);
bzero((char*)&serverAddr, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(8080);
serverAddr.sin_addr.s_addr = INADDR_ANY;
connect(socketId, (struct sockaddr*)&serverAddr, addrSize);
resul = send(socketId, sendbuf, (int)strlen(sendbuf), 0);
if (resul == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(newsockfd);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", resul);
do{
resul = recv(newsockfd, recvbuf, 256, 0);
if (resul > 0)
printf("Bytes received: %d\n", resul);
else if (resul == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (resul > 0);
bzero(buffer, 256);
resul = recv(socketId, buffer, 256, 0);
fprintf(stdout, "%s %s\n", "Response from server", resul);
while (true) { Sleep(1000); }
return 0;
}
This is the output:
server: got connection from 0.0.0.0 port 5500
connect failed: 10038
(i checked this error 10038 https://learn.microsoft.com/en-us/windows/desktop/winsock/windows-sockets-error-codes-2)
What am i doing wrong? Thanks in advance.
resul = send(socketId, sendbuf, (int)strlen(sendbuf), 0);
Using strlen
in send
is bad idea, are you sure that your string is null terminated and you don't want nulls to be sent?
int socketId = socket(PF_INET, SOCK_STREAM, 0);
Should be SOCKET
, not int
.
connect(socketId, (struct sockaddr*)&serverAddr, addrSize);
did you check return value? Connecting to port 8080 while listening to another port?
Consider using WSAConnectByName instead, much easier than filling sockaddrs, IPv6 compatible.
Also, you need threads. A server must call accept() and this would block. recv()/send() are blocking functions.