I need to make rounded-perpendicular lines with react-konva, is it achievable using existing APIs? If yes, how?
I used bezier API for Line class, it works great. Somehow now I need to revamp the bezier curve to be rounded-perpendicular lines.
There are many ways you can implement it. You can use tension to create curved lines or use lineCap property.
But to have more control it is better to create a custom shape.
const RADIUS = 20;
const Line = ({ points }) => {
return (
<Shape
points={points}
sceneFunc={(context, shape) => {
const width = points[1].x - points[0].x;
const height = points[1].y - points[0].y;
const dir = Math.sign(height);
const radius = Math.min(RADIUS, Math.abs(height / 2), Math.abs(width / 2));
context.beginPath();
context.moveTo(points[0].x, points[0].y);
context.lineTo(points[0].x + width / 2 - RADIUS, points[0].y);
context.quadraticCurveTo(
points[0].x + width / 2,
points[0].y,
points[0].x + width / 2,
points[0].y + dir * radius
);
context.lineTo(points[0].x + width / 2, points[1].y - dir * radius);
context.quadraticCurveTo(
points[0].x + width / 2,
points[1].y,
points[0].x + width / 2 + radius,
points[1].y
);
context.lineTo(points[1].x, points[1].y);
context.fillStrokeShape(shape);
}}
stroke="black"
strokeWidth={2}
/>
);
};