I have several colors defined in my SKScene:
let color1 = UIColor(red: 1, green: 153/255, blue: 0, alpha: 1)
let color2 = UIColor(red: 74/255, green: 134/255, blue: 232/255, alpha: 1)
let color3 = UIColor(red: 0, green: 0, blue: 1, alpha: 1)
let color4 = UIColor(red: 0, green: 1, blue: 0, alpha: 1)
let color5 = UIColor(red: 153/255, green: 0, blue: 1, alpha: 1)
let color6 = UIColor(red: 1, green: 0, blue: 0 , alpha: 1)
These colors correspond to tiles with different values in my game. The one tile goes with color1 and so on...
When the tiles are added together, I add their values and want to give them a new color according to their value.
So I want the value of the tile to play an effect on what color the tile is.
I have tried:
tile.color = UIColor(named: "color\(value)") ?? color1
But when I do this, it always uses the default value(color1).
How do I make so the value of the tile plays an effect in the color of the tile?
UIColor named:
only works when you define a color set asset. Since your colors are defined in code, UIColor named:
will never return anything but nil
.
One solution is to put your colors into a dictionary instead of separate variables.
let colors: [String: UIColor] = [
"color1" : UIColor(red: 1, green: 153/255, blue: 0, alpha: 1),
"color2" : UIColor(red: 74/255, green: 134/255, blue: 232/255, alpha: 1),
"color3" : UIColor(red: 0, green: 0, blue: 1, alpha: 1),
"color4" : UIColor(red: 0, green: 1, blue: 0, alpha: 1),
"color5" : UIColor(red: 153/255, green: 0, blue: 1, alpha: 1),
"color6" : UIColor(red: 1, green: 0, blue: 0 , alpha: 1),
]
Then you can get your color as:
tile.color = colors["color\(value)"] ?? colors["color1"]!