I'm trying to make a color swatch tool, where you give it n colors and it makes a n-gon with those colors merging at the center.
So far it just makes an n-gon(without specifying colors, it randomly generates them for now).
However the colors don't merge at the center but rather a single vertex.
Is there any fix to this?
#include <GLFW/glfw3.h>
#include <iostream>
#include <cmath>
float randfloat(){
float r = ((float)(rand() % 10))/10;
return r;
}
int main() {
int side_count;
std::cout<<"Type the no. of sides: "<<std::endl;
std::cin>>side_count;
srand(time(NULL));
std::cout<<randfloat()<<std::endl;
std::cout<<randfloat()<<std::endl;
float rs[side_count];
float gs[side_count];
float bs[side_count];
for (int i=0;i<side_count;i++)
{
rs[i] = randfloat();
gs[i] = randfloat();
bs[i] = randfloat();
}
GLFWwindow* window;
if (!glfwInit())
return 1;
window = glfwCreateWindow(800, 800, "Window", NULL, NULL);
if (!window) {
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(window);
if(glewInit()!=GLEW_OK)
std::cout<<"Error"<<std::endl;
while(!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.11f,0.15f,0.17f,1.0f);
glBegin(GL_POLYGON);
//glColor3f(1.0f,0.0f,0.0f);glVertex3f(-0.5f,0.0f,0.0f);
for(int i=0; i<side_count;i++)
{
float r = rs[i];
float g = gs[i];
float b = bs[i];
float x = 0.5f * sin(2.0*M_PI*i/side_count);
float y = 0.5f * cos(2.0*M_PI*i/side_count);
glColor3f(r,g,b);glVertex2f(x,y);
}
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
All you've to do is to add a new point to the GL_POLYGON
primitive, in the center of the circular shape:
glBegin(GL_TRIANGLE_FAN);
glColor3f(0.5f, 0.5f, 0.5f);
glVertex2f(0, 0);
for(int i=0; i <= side_count; i++)
{
float r = rs[i % side_count];
float g = gs[i % side_count];
float b = bs[i % side_count];
float x = 0.5f * sin(2.0*M_PI*i/side_count);
float y = 0.5f * cos(2.0*M_PI*i/side_count);
glColor3f(r, g, b);
glVertex2f(x, y);
}
glEnd();
Note, you've to define the color for the center point. In the code snippet, I've chosen (0.5, 0.5, 0.5).
Instead of GL_POLYGON
, GL_TRIANGLE_FAN
can be used, too.