I wrote this code for a console calculator to get math operations from the user.
Now I want to read the keyboards key like Esc while the program is running and at the same time as other user inputs to the calculator.
string func, funcText;
do
{
funcText = Console.ReadLine();
if (funcText.ToLower() == "esc")
calculator.calculate();
Console.WriteLine(math(funcText));
} while (true);
The Microsoft Documentation for ConsoleKeyInfo gives a decent example of how to do exactly that:
using System; public class Example { public static void Main() { // Configure console. Console.BufferWidth = 80; Console.WindowWidth = Console.BufferWidth; Console.TreatControlCAsInput = true; string inputString = String.Empty; ConsoleKeyInfo keyInfo; Console.WriteLine("Enter a string. Press <Enter> or Esc to exit."); do { keyInfo = Console.ReadKey(true); // Ignore if Alt or Ctrl is pressed. if ((keyInfo.Modifiers & ConsoleModifiers.Alt) == ConsoleModifiers.Alt) continue; if ((keyInfo.Modifiers & ConsoleModifiers.Control) == ConsoleModifiers.Control) continue; // Ignore if KeyChar value is \u0000. if (keyInfo.KeyChar == '\u0000') continue; // Ignore tab key. if (keyInfo.Key == ConsoleKey.Tab) continue; // Handle backspace. if (keyInfo.Key == ConsoleKey.Backspace) { // Are there any characters to erase? if (inputString.Length >= 1) { // Determine where we are in the console buffer. int cursorCol = Console.CursorLeft - 1; int oldLength = inputString.Length; int extraRows = oldLength / 80; inputString = inputString.Substring(0, oldLength - 1); Console.CursorLeft = 0; Console.CursorTop = Console.CursorTop - extraRows; Console.Write(inputString + new String(' ', oldLength - inputString.Length)); Console.CursorLeft = cursorCol; } continue; } // Handle Escape key. if (keyInfo.Key == ConsoleKey.Escape) break; // Handle key by adding it to input string. Console.Write(keyInfo.KeyChar); inputString += keyInfo.KeyChar; } while (keyInfo.Key != ConsoleKey.Enter); Console.WriteLine("\n\nYou entered:\n {0}", String.IsNullOrEmpty(inputString) ? "<nothing>" : inputString); } }