I have a python program that displays photos in a random order, using pygame to display them. I would like to use fullscreen, but as far as I know there is no easy way to exit the fullscreen window without removing the power from my raspberry pi (causing severe problems). I want to create a block of code that constantly polls for a key press, and when it detects one kills the program using quit()
I have already tried implementing this and this but I can't get them to work without errors.
gameDisplay = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
events = pygame.event.get()
#get a random line from the txt file (imgs.txt)
def random_line():
line_num = 0
selected_line = ''
with open('imgs.txt') as f:
while 1:
line = f.readline()
if not line: break
line_num += 1
if random.uniform(0, line_num) < 1:
selected_line = line
return selected_line.strip()
while True:
img_r = pygame.image.load(random_line())
img_r = pygame.transform.scale(img_r, (1280, 1024))
gameDisplay.blit(img_r, (0, 0)) #Replace (0, 0) with desired coordinates
pygame.display.flip()
time.sleep(1)
accidentally deleted my old code that had errors, but here are the errors
Traceback (most recent call last):
File "/home/pi/Photo Frame/Photo Frame V1.0.py", line 29, in <module>
GPE = get_pygame_events()
NameError: name 'get_pygame_events' is not defined
I expected the window to quit when I pressed the w key (that was the key I was trying to poll)
If you need more info, just ask
also, I am running raspbian lite with a manually installed GUI, if that affects anything.
I expected the window to quit when I pressed the w key (that was the key I was trying to poll)
All you've to do is to add an event loop. If w is pessed the switch a state which terminates the program:
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# set "run = False" if "w" is pressed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
run = False
# [...]
pygame.quit()