Im working on a simple poker game just to improve my OOP experience, i ran into an error that might be beyond my knowledge.
The program goes like this, i have a class called Deck() which is of course the deck, a class called player and a class called table. In the player class i have couple of methods but i'm only gonna name what is necessary for the sake of keeping this as short as possible. I have the following methods (in the player class) bet(), call() fold(), all_in() and player_choice(). The first four method i named are all invoked by the player_choice method(). However the problem is in the bet(), all_in() and call method. the following methods looks like this
def all_in(self):
table.table_money += self.money
self.money = 0
print('{} went all in!').format(self.name)
def cal(self, last_bet):
if last_bet > self.money:
while True:
res = input('You dont have enough money to call.\tyou have=> {}\nDo you want to go all in?\ty/n\n>>> ').format(str(self.money))
if res.lower() == 'y':
self.all_in()
break
elif res.lower() == 'n':
self.fold()
break
else:
print('Invalid input. Try again...')
else:
table.table_money += self.money - last_bet
self.money -= last_bet
print('{} called.').format(self.name)
def bet(self, last_bet):
res = int(input('Enter bet below.\t must be over {}\n>>> '.format(str(last_bet))))
table.latest_bet += res
table.table_money += res
self.money -= res
print('{} has bet {}$').format(self.name, str(res))
The problem is that when i call one of these methods and the method is in the process of subtracting the players money and adding it to the table.table_money() (as shown in the code above) thats when i get a NameError saying 'table' is not defined.
here is the Table() class:
class Table():
def __init__(self):
self.table_money = 0
self.latest_bet = 0
if players == '':
print('Table is empty!')
else:
print(str(len(players)) + ' players on the table.')
def list_table(self):
for i in players:
print(i.__str__())
I know what you might be thinking that i typed table instead of Table. but he is he thing, when i run the code in the main() function i initialize a Table object into a variable called table which is supposed to be the same variable as the one being called by the Player() class methods.
Here is a short view of the main() function:
def main():
while welcome():
rond = 1
while rond <= 5:
table = Table()
deck = Deck()
deck.deal()
user = players[0]
user.list_hand()
user.player_choice(table.latest_bet)
break
break
the structure of the problem is like this:
This is the output of the error:
Traceback (most recent call last):
File "C:/Users/Alex/PycharmProjects/GUI_prject/venv/Lib/site-
packages/resors2.py", line 161, in <module>
main()
File "C:/Users/Alex/PycharmProjects/GUI_prject/venv/Lib/site-
packages/resors2.py", line 157, in main
user.player_choice(table.latest_bet)
File "C:/Users/Alex/PycharmProjects/GUI_prject/venv/Lib/site-
packages/resors2.py", line 38, in player_choice
self.cal(last_bet)
File "C:/Users/Alex/PycharmProjects/GUI_prject/venv/Lib/site-
packages/resors2.py", line 71, in cal
table.table_money += self.money - last_bet
NameError: name 'table' is not defined
If i didn't include enough details about the program let me know i will share more if needed. I apologize if i didn't explain all this in the best way and if the post is too long. I am more then grateful for any comment. Thanks for reading.
Full code:
import random as r
suits = ['H','C','S','D']
values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K']
players = []
class Card():
def __init__(self, suit, value):
self.suit = suit
self.value = value
def valu(self):
return self.value + self.suit
class Player():
def __init__(self, name, money):
global players
self.name = name
self.money = money
print(self.name+ ' joined the table!')
players.append(self)
self.hand = []
def __str__(self):
return '{}: {}'.format(self.name, str(self.money))
def add_to_hand(self, cards):
self.hand.append(cards)
def list_hand(self):
for i in self.hand:
print(i)
def player_choice(self, last_bet):
while True:
resu = input('c - Call | b - bet | a - all in | f - fold\n>>>
').lower()
if resu == 'c':
self.cal(last_bet)
break
elif resu == 'b':
self.bet(last_bet)
break
elif resu == 'a':
self.all_in()
break
elif resu == 'f':
self.fold()
break
else:
print('Invalid input. Try again...')
def all_in(self):
table.table_money += self.money
self.money = 0
print('{} went all in!').format(self.name)
def cal(self, last_bet):
if last_bet > self.money:
while True:
res = input('You dont have enough money to call.\tyou have=> {}\nDo you want to go all in?\ty/n\n>>> ').format(str(self.money))
if res.lower() == 'y':
self.all_in()
break
elif res.lower() == 'n':
self.fold()
break
else:
print('Invalid input. Try again...')
else:
table.table_money += self.money - last_bet
self.money -= last_bet
print('{} called.').format(self.name)
def bet(self, last_bet):
res = int(input('Enter bet below.\t must be over {}\n>>> '.format(str(last_bet))))
table.latest_bet += res
table.table_money += res
self.money -= res
print('{} has bet {}$').format(self.name, str(res))
def fold(self):
players.remove(self)
print('{} has folded.').format(self.name)
class Table():
def __init__(self):
self.table_money = 0
self.latest_bet = 0
if players == '':
print('Table is empty!')
else:
print(str(len(players)) + ' players on the table.')
def list_table(self):
for i in players:
print(i.__str__())
class Deck():
def __init__(self):
self.cards = []
for suit in suits:
for value in values:
self.cards.append(Card(suit, value).valu())
r.shuffle(self.cards)
def show_deck(self):
return self.cards
def shuffle_d(self):
r.shuffle(self.cards)
def deal(self):
for p in players:
for c in range(0, 1):
p.add_to_hand((self.cards.pop(), self.cards.pop()))
#The welcome function is not a method for any of the classes above
def welcome():
global players
print('''
Welcome to the poker table.
q - Quit
s - Take a seat
''')
res = ''
while res != 'q' or 's':
res = input('>>> ')
if res == 'q':
return False
elif res == 's':
name = input('Enter your name: ')
money = int(input('Enter how much money you wish to have(max 500$): '))
Player(name, money)
return True
else:
print('Invalid input. q - Quit\ts - Take a seat')
def main():
while welcome():
rond = 1
while rond <= 5:
table = Table()
deck = Deck()
deck.deal()
user = players[0]
user.list_hand()
user.player_choice(table.latest_bet)
break
break
main()
Try to ignore the miss
tables
is a local variable in the main()
function. You should add it as an attribute of the player
class.
def go_to_table(self, table):
self.table = table
Then all the methods should use self.table
instead of just table
. In main, you do:
def main():
while welcome():
rond = 1
while rond <= 5:
table = Table()
deck = Deck()
deck.deal()
user = players[0]
user.go_to_table(table)
user.list_hand()
user.player_choice(table.latest_bet)
break
break