What is sharedInstance actually? I mean what is the usage?
Currently I'm having some problem in communicating between 2 different files.
Here's my question:
I have 1 file call A.h/A.m
and another file call B.h/B.m
. A.h
need to access some of the data in B.h
, so .... is there any possible way I could achieve what I want?
Just wonder is it "SharedInstance" able to solve my problem?
sharedInstance could be used for several ways.
For example you can access an object from a static context. Actually it is used most ways for supporting the Singleton-pattern. That means that just one object of the class is used in your whole program code, just one instance at all.
Interface can look like:
@interface ARViewController
{
}
@property (nonatomic, retain) NSString *ARName;
+ (ARViewController *) sharedInstance;
Implementation ARViewController:
@implementation ARViewController
static id _instance
@synthesize ARName;
...
- (id) init
{
if (_instance == nil)
{
_instance = [[super allocWithZone:nil] init];
}
return _instance;
}
+ (ARViewController *) sharedInstance
{
if (!_instance)
{
return [[ARViewController alloc] init];
}
return _instance;
}
And to access it, use the following in class CustomARFunction:
#import "ARViewController.h"
@implementation CustomARFunction.m
- (void) yourMethod
{
[ARViewController sharedInstance].ARName = @"New Name";
}