Take a look at the following two programs:
//Server
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace MyServerProgram
{
class Program
{
static void Main(string[] args)
{
IPAddress ip = IPAddress.Parse("127.0.0.1");
int port = 2000;
TcpListener listener = new TcpListener(ip, port);
listener.Start();
TcpClient client = listener.AcceptTcpClient();
NetworkStream netStream = client.GetStream();
BinaryReader br = new BinaryReader(netStream);
try
{
while (client.Client.Connected)
{
string str = br.ReadString();
Console.WriteLine(str);
}
}
catch
{
br.Close();
netStream.Close();
client.Close();
listener.Stop();
}
}
}
}
//Client
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace MyClientProgram
{
class Program
{
static void Main(string[] args)
{
int port = 2000;
TcpClient client = new TcpClient("localhost", port);
NetworkStream netStream = client.GetStream();
BinaryWriter br = new BinaryWriter(netStream);
try
{
int i=1;
while (client.Client.Connected)
{
br.Write(i.ToString());
br.Flush();
i++;
int milliseconds = 2000;
System.Threading.Thread.Sleep(milliseconds);
}
}
catch
{
br.Close();
netStream.Close();
client.Close();
}
}
}
}
These programs are working fine.
Suppose, at this point of this program, I need the server to print a message on the screen as soon as a client gets connected to it, and, also when the client is disconnected.
How can I do that?
AcceptTcpClient
blocks execution and starts waiting for connection. So right after it you can write message that client connected
. Also you could write connected client address. Just for information, but sometimes it could be helpful.
TcpClient client = listener.AcceptTcpClient();
ShowMessage("Connected " + ((IPEndPoint)client.Client.RemoteEndPoint).Address);
For detect client disconnect you could catch exceptions. Change your catch
like this:
catch (Exception ex) {
var inner = ex.InnerException as SocketException;
if (inner != null && inner.SocketErrorCode == SocketError.ConnectionReset)
ShowMessage("Disconnected");
else
ShowMessage(ex.Message);
...