Fairly new to design patterns, maybe I've missed the answered question already. I'm having trouble practicing the factory design pattern due to an inheritance issue.
This is the base class
#ifndef FACTORY_H
#define FACTORY_H
#include <iostream>
#include "truckfactory.h"
class factory{
public:
std::string typeOfCar;
factory(){}
virtual void identifyCar(){
std::cout << "This car is a " + typeOfCar << std::endl;
}
truckfactory* createTruck(){
return new truckfactory();}
};
#endif
And this is the subclass of the base factory class.
#ifndef TRUCKFACTORY_H
#define TRUCKFACTORY_H
#include "factory.h"
class truckfactory : public factory{
public:
truckfactory(){
std::cout <<"TruckFactory made"<<std::endl;
typeOfCar = "truck";
}
};
#endif
Trying to implement as such
#include "factory.h"
int main(){
factory carFactory;
truckfactory* truck;
truck = carFactory.createTruck();
carFactory.identifyCar();
truck->identifyCar();
return 0;
}
However I run into the following issues
./truckfactory.h:5:29: error: expected class name
class truckfactory : public factory
^
./truckfactory.h:11:13: error: use of undeclared identifier 'typeOfCar'
typeOfCar = "truck";
^
factorytest.cpp:10:12: error: no member named 'identifyCar' in 'truckfactory'
truck->identifyCar();
I was looking around at other inheritance issues, but I couldn't find one that solves what I'm looking at.
Thanks for the help, and sorry if it's a repost
There are a few things to consider:
truck_factory
like this: #ifndef FACTORY_H
#define FACTORY_H
#include <iostream>
class truck_factory;
class factory{
public:
std::string typeOfCar;
factory(){}
virtual void identifyCar(){
std::cout << "This car is a " + typeOfCar << std::endl;
}
truckfactory* createTruck(); //Note definition must be in c++ file
};
#endif
factory
which knows how to build trucks, car, motorbikes etc. To do this you would want to define a vehicle
class and then a factory which can build the correct class based on the type passed in. Something like:class Vehicle {
public:
virtual std::string typeOfCar() const = 0;
void identifyCar() {
std::cout << "This car is a " + typeOfCar << std::endl;
}
};
class Factory {
public:
Vehicle* create_vehicle(const std::string& type); // need to somehow specify what type you want to create.
};
class Truck : public Vehicle {
virtual std::string typeOfCar() const { return "truck"; }
};
The create_vehicle
function would need to be defined in a cpp file to return various vehicle types.